Quote Originally Posted by Rithy255 View Post
*cries in paladin*
Y'know I thought we were gonna have it good this expansion we're the poster boy... haha..... Seriously it's a bit upsetting Paladin still is pretty bad in comparison and it's 6.2
Poster boy curse.
WAR was the poster boy in ARR but was a terrible tank with no invuln at start and forced to tankstance with 20 damage malus.
DRG was the poster boy in HW but... Hold on this one was pretty good.
SAM was the poster boy in SB but no one wanted one since it had no utility, no rDPS.
MNK was a side poster boy, I forgot how it performed but NIN and DRG were still there, killing machine.
DRK was tthe poster boy in ShB. The rework had a mixed reception and it had to compete with the brand new shiny Gunbreaker and the mitigation king WAR, while dealing with Living Dead.

Honestly, PLD needs more than just potency:
-Cover shouldn't cost gauge or at least apply the same buff from Intervention. Also get rid of that 10 yalm distance...
-Change gauge regeneration to being time based, in the future make something else from that mitigation. PLD suffers from downtime.
-Passage of Arms should cover allies around you and/or you should be able to move. I know you lose the RP aspect but it really doesn't work to spot you from moving at all when DRK, WAR and GNB can do the same thing while moving
-Hallowed Ground to 360s rather than 420s. I don't care if it's the same cooldown as Bolide, PLD should be the mitigation king but it has the worst invuln due to a massive lack of flexibility. 360s cooldown should be a freeby.
-Divine veil should apply a shield instantly. I know the RP side. But it's necessary to have a smooth cooldown rather than a RP one.

Then PLD needs to have its rotation updated, I don't feel like many have fun with it.