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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    We are very close to the end of week one, let's check the ranged stats on P8S:

    10 MCH
    314 DNC
    90 BRD

    75% of DNC
    21% of BRD
    2% of MCH

    There isn't multi target or much downtime in the whole tier that could benefit DNC.
    This is beyond ridiculous and the consequences of SQEX balancing. It's not acceptable.
    MCH&BRD cannot possibly compete with DNC and its very strong utility.
    MCH just cannot compete if there is adds or downtime and it's struggling when there's none.

    In comparison:
    26 RPR but I think it's more because many players underestimated the job, RPR is around DRG.
    18 PLD, this job has the worst defensive, the worst Invulnerability, the worst rotation and so on.
    61 WAR, despite the free buff and crit/dh participation, the job is at the lowest.
    66 RDM, the job is competing against SMN, a much easier job to play. Both are very close but one is much easier and doesn't rely on gauge building. RDM has a strength in P2 but struggles in P1.

    There is only 1 MCH clear that has a Warrior and isn't compensated with a BLM.
    This group clear had to fish for lucky criticals and direct hit. 85% crit on Double down with an average of 33% crit, 70% DH on Kaeshi:setsugekka, 54% Drill crit, 45% of AA crit...

    The Devs put the problem under the rug for too long and it looks like there's a whale under that rug.
    (14)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you're the type of player willing to sacrifice personal and raid dps for the sake of a minor overhealing regen as a melee dps, then this particular discussion around job balance will likely have no bearing on your gameplay experience whatsoever. Don't worry about it.
    (4)

  3. #3
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Coming from the person that said reaper was not the #1 rdps for 1st tier savage release?
    Funny, talk about zero bearing regarding balance.
    Still waiting, which DRG defensive?
    (0)

  4. #4
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ZiraZ View Post
    Coming from the person that said reaper was not the #1 rdps for 1st tier savage release?
    Funny, talk about zero bearing regarding balance.
    Still waiting, which DRG defensive?
    Clearly it's Lance Charge not being Blood for Blood. Every time you use it, you can remember that you're not taking extra damage instead. Or Dragoons having enough magic defense to survive raidwide damage now.

    Serious answer, probably Life Surge. And if I understand the context of the original message, consider two Life Surges for free every minute and a half is probably better than Arcane Crest's healing anyway. What can it get to, 20% of max HP I think? The real answer is taxing DPS over something like Arcane Crest is silly.
    (0)

  5. #5
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    959
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valdegarde View Post
    Clearly it's Lance Charge not being Blood for Blood. Every time you use it, you can remember that you're not taking extra damage instead. Or Dragoons having enough magic defense to survive raidwide damage now.

    Serious answer, probably Life Surge. And if I understand the context of the original message, consider two Life Surges for free every minute and a half is probably better than Arcane Crest's healing anyway. What can it get to, 20% of max HP I think? The real answer is taxing DPS over something like Arcane Crest is silly.
    RPR should not be taxed due to having Arcane Crest (I don't think SE taxes DPS on this regard anyway since MNK exists).

    However, Life Surge is not a defensive ability. It's a random, minimal heal that you can't use when you need it the most. LS main purpose is to increase your damage.
    (0)

  6. #6
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kachou_ View Post
    I am progging P8S with my static consisting of WAR PLD MCH RPR RDM SMN WHM and SGE. We have been wiping to P8S door boss for 3 days now, no dmg down no death, enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage enrage. According to statistics, this comp is almost impossible to clear the DPScheck. I would like to request more evidence that this fight is even properly playtested. How do you playtest your game to determine a proper DPScheck? What job do you use for playtesting? Are you aware that even a mediocre GNB does more damage than world best warrior? How can you release content that is not clearable for certain comps? What were you thinking?

    The only way I can justify this is that the raid is only playtested using ONE SINGLE COMP that devs play. This is why I posted this thread. Please show evidence that your game is properly playtested.

    BTW, some people told me to just switch a job. Thank god the savage is delayed for one week so we can waste 500 tomes on some DPS class and only to realize it is the current worst job in the game.
    Yeah, that sucks. You're losing 1k DPS from not having meta tanks. You're losing about 3k DPS from not playing meta DPS :< Switching jobs would fix the issue although I'm assuming some members of you static would loathe the idea.
    (3)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    *cries in paladin*
    Y'know I thought we were gonna have it good this expansion we're the poster boy... haha..... Seriously it's a bit upsetting Paladin still is pretty bad in comparison and it's 6.2
    Honestly this is not the main issue, but I think the dps check for one is slightly overturned (They're good but i don't think dps checks need to be that strict, reinforces just choosing jobs for the optiomal dps)

    The main issue is obviously class balancing, Machinist has no utility compared to DNC/BRD but also doesn't bring better total damage(by alot) so theirs no reason to bring it (unless you enjoy playing it), Paladin Defensives are kinda wonky (good but don't work with how raids are right now) for really bad dps, warriors good at tanking but gunbreaker/dark knight do a general good enough job for you not really needing a warrior for prog ect. Reaper isn't performing well, I think it's pretty simple potency buffs & adjustments that are needed mainly I will say some jobs should be given a bit more beyond that.

    While I think SMN/RDM should be a bit far down compared to BLM I don't think it needs to be at the point where you have to bring a BLM, with raise utility its kinda harder to balance because raises are super powerful. You generally need to hit a sweet spot where the damage difference is enough for BLM to be worth it but its not too bad where bringing and rdm/smn makes enrage easily happen.
    (0)
    Last edited by Rithy255; 09-11-2022 at 03:52 AM.

  8. #8
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    *cries in paladin*
    Y'know I thought we were gonna have it good this expansion we're the poster boy... haha..... Seriously it's a bit upsetting Paladin still is pretty bad in comparison and it's 6.2
    Poster boy curse.
    WAR was the poster boy in ARR but was a terrible tank with no invuln at start and forced to tankstance with 20 damage malus.
    DRG was the poster boy in HW but... Hold on this one was pretty good.
    SAM was the poster boy in SB but no one wanted one since it had no utility, no rDPS.
    MNK was a side poster boy, I forgot how it performed but NIN and DRG were still there, killing machine.
    DRK was tthe poster boy in ShB. The rework had a mixed reception and it had to compete with the brand new shiny Gunbreaker and the mitigation king WAR, while dealing with Living Dead.

    Honestly, PLD needs more than just potency:
    -Cover shouldn't cost gauge or at least apply the same buff from Intervention. Also get rid of that 10 yalm distance...
    -Change gauge regeneration to being time based, in the future make something else from that mitigation. PLD suffers from downtime.
    -Passage of Arms should cover allies around you and/or you should be able to move. I know you lose the RP aspect but it really doesn't work to spot you from moving at all when DRK, WAR and GNB can do the same thing while moving
    -Hallowed Ground to 360s rather than 420s. I don't care if it's the same cooldown as Bolide, PLD should be the mitigation king but it has the worst invuln due to a massive lack of flexibility. 360s cooldown should be a freeby.
    -Divine veil should apply a shield instantly. I know the RP side. But it's necessary to have a smooth cooldown rather than a RP one.

    Then PLD needs to have its rotation updated, I don't feel like many have fun with it.
    (1)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Lemme reply to some of those suggested changes cuz i think these are some good stuff:

    Cover: I kinda wish this had no Gauge cost & did something like give knight's benediction to the target, maybe that would be too overpowered but the idea would be you could heal up a target while taking their damage, also yes the range should be boosted, IF not just covering for no cost & having more then 10 yalms would be a great change.
    Passage: I agree, if paladin gives up a personal mit for a party mit, it should at least be less situation where you have to angle it, in a lot of fights where realistically you're going to be standing in certain positions a lot of the time.
    HG: I'd go further and change the difference from each tank invul to be 30 seconds, instead of a minute apart, Holmgang should still be shortest and HG should be longest but closing the gap makes it more appealing to choose a invul for a "better effect" even then HG wouldn't be the best but at least it would be a lot more reasonable why it's longer.
    Divine Veil: fully agree, RP reasons should effect game balance.

    I think PLD rotation is fine? I think theirs a big issue with all the jank in it's rotation but the idea behind it having 2 more consistent bursts makes it more interesting and fun for me Instead of "dump all your dps into burst jobs", they do need to fix a lot of jank around paladins rotation in general. I do really enjoy it compared to lets say warrior or dark knights general rotation. I'd be worried if they made a complete ground up rework like they did with summoner tbh.
    (2)
    Last edited by Rithy255; 09-11-2022 at 04:50 AM.

  10. #10
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    I am still expecting SE to have more Transparency in playtesting. More so due to the 6.21 patch.
    (2)

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