Read what was written: "no-echo-yet, little tome-gear yet" savage raiding.
What that means is people who hope to seriously tackle content in first 1-2 weeks while dressed in almost all greens(crafted gear).
Not a third (33%), rather 5% and that is generous.
DPS tax is actually the funniest excuse I have ever seen.It's bit of a obvious troll isnt it?
But for the fun:
RPR - is slightly dps taxed possibly because additional support they bring, but mostly OK-ish.
SMN & RMD potencies are hanging way back, than where they should be.
MCH - it would take multi-volume chronicles to explain, what are the reasonings behind how MCH performs, but I recommend you take it to Deepest Dungeons (Palace of the Dead etc), they are supposed to be great there.
WAR is dps taxed for its survivability, probably correctly, since its insane.
PLD is dps taxed, because someone at SE feels like it (also is great in normal content, can substitute healer in dungeons, they didnt asked for it, but whatever).
Improv Mantra goes brrrrr
Its kinda weird with MCH,
there used to be time (was it end of Stormblood?) when MCH was part of speed-run composition (it had to do with that legacy piercing-buff, that DRG used to have).
I'm not saying whether that is right or wrong. But I would feel that MCH - as a selfish DPS - should be just slightly below the melee dps and slightly above SMN/RDM/DNC/BRD.
Why it is not I don't know, supposedly SE is realy strugling with its design.



That was HW.
Basically, DRG had the piercing debuff that permanently buffed the damage of BRD and MCH. I can't remember if it was 5 or 15%, in any case it was insanely strong.
Then you had Ninja with Trick Attack. SAM and RPR weren't in yet, MNK was basically a TP joke and didn't had brotherhood.
Since raidbuffs were limited to Ninja, MCH, BRD, DRG and SMN you could just stack them.
But there was only 4 DPS spot and DRG synergized with BRD&MCH. Ninja was a no-brainer.
On top of that, Wildfire was a 60s and simply repeated a percentage of the total damage dealt. Which means it worked with any buffs.
Stormblood MCH was not bad, it was just a real pain to play and BRD just gave the whole party 2% critical hit just by existing.
MCH had Dismantle which was Addle but on a 60s CD and BRD had Troubadour which was similar to tactician, I think the effect depended on your song thought.




This tier’s balance is god awful especially since the jobs have never been more boring
-The melees except for RPR are way overtuned, MNK, NIN and SAM do 1000 rDPS more than the 5 ranged DPS even though they do not have to fight at all for uptime this tier (seriously what mechanic except maybe like the 1 GCD when going out in “not intermediate relativity” in p6 do melee lose significant uptime), RPR is excessively punished for a small regen on its defensive that’s weaker than mantra (it should be slightly below the others due to rotational simplicity but not at this level).
-BLM is both too weak to fill the fake melee spot in a double caster comp and is set to get worse as it doesn’t benefit anywhere near as much as the melees from gear progression concentrating damage in the burst window, but on the other hand blow RDM and SMN out of the water for the true caster spot who are both excessively taxed for their rezzing capabilities which are completely useless on 8 because half the mechanics if you fail them he just immediately enrages (A11 says hi I actually like this mechanic) and even if you fail a mechanic he isn’t programmed to enrage on you won’t meet the DPS check with a death unless you have a meta comp. RDM is especially badly balanced this patch considering it has to fight for uptime far more than the melee, often can’t do it’s melee combo properly and has limited movement tools and still a gold RDM parse is worth about a 12 melee.
-Phys ranged are trash as usual, BRD and DNC are already exceeding MCH even before gear progression concentrates their rDPS and all three still suffer from their excessive movement penalty that was meant to compensate for lack of ability to get full melee uptime but they don’t even have to fight for that anymore.
-PLD is just unfair at this point, it’s arguably the most complex tank with its 61 second rotation and it gets hit with the double whammy this tier of its damage being in the toilet and block having no effect on DOT busters, WAR could also stand a buff as bloodwhetting while having powerful healing is very weak as a short term % mitigation.
-Ironically about the only role well balanced right now is healers, AST is a bit behind but AST is always a bit slow to progress as the burst windows are optimised and gear progression brings up their raid DPS
seriously if I wanted balanced this messy I’d play a game that has interesting classes to compensate for this
I feel like most MCH main players have given up at this point, we don't even come to post complaints on the forums anymore.
They have already killed off most MCH players with 6.1 and 6.18 balance change. Then they give you this fake 6.2 buff so you can get a tome weapon only to realize it is still the worst job this tier.
Last edited by Kachou_; 09-06-2022 at 04:12 PM.
https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504
I feel like they lost grasp of the dps balance due to the change to Crit/DH system change.
Its like they dont even know how much buff each job will get if they implement the new system so many job buffs are underdelivered, while others are over-buffed.
For example, if you do some tests. The buff DNC get from the Crit/DH system change is that Devilment makes Starfall Dance does 25% more damage. This is already an overall 1.2% RDPS buff. Not to mention the RDPS increase from Close Position. This system resulted buff alone is more than all MCH buffs since 6.0 combined.
Last edited by Kachou_; 09-06-2022 at 05:58 PM.
https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504
Even if this looks like a troll post its actually a problem. If you dont fail hard in rotation and have not much luck with crit you should be able to clear fight with no deaths and damage downs with any comp in only pentameld.
But its not. p8s p1 is tuned for week 1 SPLITS. Thats the peak of ff14 laziness.
I'd argue what I see is pure stupidness. I dont think the devs even remember DNC have Starfall Dance and MNK have Bootshine.Even if this looks like a troll post its actually a problem. If you dont fail hard in rotation and have not much luck with crit you should be able to clear fight with no deaths and damage downs with any comp in only pentameld.
But its not. p8s p1 is tuned for week 1 SPLITS. Thats the peak of ff14 laziness.
https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504
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