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  1. #1
    Player
    Caimie_Tsukino's Avatar
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    Caimie Tsukino
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    Zalera
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    Goldsmith Lv 100

    Endwalker Expert Recipe Guide by Caimie Tsukino

    Here's my newest Expert Recipes guide for the Water Otter Fountain components introduced in Patch 6.2. It's not entirely finished yet... still need to add more case studies later, but at least the main framework is up:

    http://ffxivrealm.com/guides/endwalker-expert-recipe-guide-by-caimie-tsukino.223/


    As it is fresh from the oven and it's rather complex, if you catch any errors, please kindly let me know.

    Thanks!

    ------------------------------------------------------------------
    EDIT (15 Oct 2022): FFXIVRealm is down. Here's a PDF version:
    https://www.dropbox.com/s/stomhwk08g...05%29.pdf?dl=0
    (3)
    Last edited by Caimie_Tsukino; 10-15-2022 at 05:48 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  2. #2
    Player
    TattersailNightwish's Avatar
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    Tattersail Nightwish
    World
    Mateus
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    Weaver Lv 100
    Well thank you for that. It's a lot to digest and over multiple readings.
    I've been following a few videos that mainly show people crafting these due to luck. Lots of ".. and now if could just get a... YEAH centered there you go"'s.

    You mentioned " one may succeed in doing these Expert Recipes while the other may fail miserably" well I fall into that latter category. Our stats are nearly identical except for the FC buff.
    The opening synth phase is easy enough - it either works or it doesn't, due to bad RNG but at least you find out earlier rather than later to just hit the Quit button.

    Its the quality phase I'm having a devil of a time with.. but that's nothing new with me I've hated Expert Recipes since they first debuted and that hasn't changed one bit.
    I'm on a mission this time to get this figured out.
    (1)

  3. #3
    Player
    Caimie_Tsukino's Avatar
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    Caimie Tsukino
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    Zalera
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    Quote Originally Posted by TattersailNightwish View Post
    The opening synth phase is easy enough - it either works or it doesn't, due to bad RNG but at least you find out earlier rather than later to just hit the Quit button.

    Its the quality phase I'm having a devil of a time with.. but that's nothing new with me I've hated Expert Recipes since they first debuted and that hasn't changed one bit.
    I'm on a mission this time to get this figured out.
    Yes and no... I found that I can usually afford 3 to 4 failed Rapid Syn. If I fail 6x or more, I'd probably just quit it. But otherwise, I usually try not to give up too early.
    Spamming of Rapid Syn while Vene is up is a common thing to do... even I do it sometimes. But I now tend to refrain from doing it too recklessly. Sometimes, it seems burning 1 step of Vene with something else (like observe) to get the conditions to roll really helps. If we can just get most of the Rapid Syns to land on a Sturdy, Centered or Malleable, then the chance of "final failure of craft" can be reduced. But because of the "delays" induced by actions like Observe, sometimes it's just hard to know whether you should quit it or not at the opening phase. That's why I said "yes and no", because it's not always true that one can identify early whether it's a dead craft or not (unless one set up Vene+Rapid Syn spam 2 times in a row, and fail like 6 to 7 Rapid Syn within seconds).
    (1)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  4. #4
    Player
    TattersailNightwish's Avatar
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    Tattersail Nightwish
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    Mateus
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    Weaver Lv 100
    Well thank Hydaelyn for little miracles...


    "Your trial synthesis of a length of water otter fountain lumber proved a success!"

    My stats while doing this (same food/medicine) AND the FC buffs are 3779, 3780, 687 cp. Just don't have the patience (or want to part with the gil) do re-meld the one piece or two to flip craftsmanship and control.. but I did notice your craftsmanship IS 200 more than your control. May be something to that.
    (1)

  5. #5
    Player
    Caimie_Tsukino's Avatar
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    Caimie Tsukino
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    Zalera
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    Quote Originally Posted by TattersailNightwish View Post
    Well thank Hydaelyn for little miracles...


    "Your trial synthesis of a length of water otter fountain lumber proved a success!"

    My stats while doing this (same food/medicine) AND the FC buffs are 3779, 3780, 687 cp. Just don't have the patience (or want to part with the gil) do re-meld the one piece or two to flip craftsmanship and control.. but I did notice your craftsmanship IS 200 more than your control. May be something to that.
    Congrats on the success!

    I think your stats are fine. There's no need to remeld at all.

    Mine are (after food, med and FC buff):
    Craftsmanship: 3838
    Control: 3731
    CP: 687

    So my craftsmanship is about 100 points more than my control.
    (0)

  6. #6
    Player
    TattersailNightwish's Avatar
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    Tattersail Nightwish
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    Mateus
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    Weaver Lv 100
    If you get to a point where Progress is done, but find yourself low on IQ, what's the most efficient way to get that to 10, having the durability to start doing the combo?
    Is it the basic/standard/advanced combo (unless a centered comes along an you go for hasty touch)?
    (0)

  7. #7
    Player
    Caimie_Tsukino's Avatar
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    Caimie Tsukino
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    Zalera
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    Goldsmith Lv 100
    Quote Originally Posted by TattersailNightwish View Post
    If you get to a point where Progress is done, but find yourself low on IQ, what's the most efficient way to get that to 10, having the durability to start doing the combo?
    Is it the basic/standard/advanced combo (unless a centered comes along an you go for hasty touch)?
    Hi Tatter,
    In that situation, you will be relying mostly on Hasty on Centered/Sturdy, as well as Precise Touch to collect IQ stacks. If condition is Normal, try to do something to bait for a better condition. Observe is one way, but if CP is starting to cut short, you can use Careful Obs, or even Heart&Soul. Heart&Soul can be used to get that Tricks of Trade available as a mean to get a bit more CP as well as bait for another condition. Alternatively, you can use it for a Precise Touch, so you can be closer to IQ10. That will also allow you to bait for another condition.

    In the case that you have plenty of durab (i.e. current durab + Manip steps = 35 or above, and current durab is not as low as 20), and if you encounter a Primed, and assuming your Manip still have 3+ steps, so you don't want to refresh it yet, you can then use Innovation (so you get 6 steps of Innov), and then followed by the BSA combo. If Centered appear before you start the BSA, you can use Hasty first and then resume your BSA (but count your durab to make sure you have enough for a full BSA combo). If you're in the middle of your BSA, and Centered appear, I'd just ignore it. It's not good to have invested so much CP on BT and/ST, but not carrying out the AT. However, if a Good appear any time, go straight for the Precise Touch even if it breaks the combo. If you did break the combo, do not resume if you don't have enough durab or Innov steps to reach AT. The BSA combo is BETTER than Hasty on Centered, but NOT as good as Precise. And it's only good if you go all the way to AT under effect of Innov.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  8. #8
    Player
    Caimie_Tsukino's Avatar
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    Caimie Tsukino
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    Just an update here... after "casually" crafting these for about 1 hour a day for the past week, here's my extra 2 cents...

    (1) Since successive Rapid Syn failures are "craft-breakers", I now tend to hold off as much Rapid Syn as possible on "Normal" (or Malleable/Primed) condition. Even when Vene is active, I like to bait with Careful Obs or even Observe to try to get a Centered or Sturdy. This may end up needing to renew the Vene buff more times, but it's still better than failing 4 Rapid Syns in a row. This strategy seems to work quite well for me.
    (2) After progress is >6.5K, don't "push too hard" with Rapid Syn anymore. Unless there's a Centered there just waiting for you to use Rapid Syn, otherwise switch to a more secure way to finish it. This is very important. Even if it cost you CP and durab, it's still better than doing Rapid Syn on non-Centered conditions. Alternatively, if you are really just 1 Rapid Syn away from having a nice 7260+ progress, and you just WANT that Rapid Syn so badly, go and do quality push first, and come back for that Rapid Syn later when Centered is available. You can even fit that Rapid Syn inside/during your Touch Combo, as long as you don't waste your GS. There's really a lot of chances ahead when pushing quality to go back to that Rapid Syn on Centered. DO NOT push that 1 Rapid Syn too hard and break the craft.
    (3) Even if failing 5 Rapid Syns in a craft, I am still not giving up just yet. There are soooo many times which I was able to salvage whatever I had and got lucky in the end to finish the craft. This is especially true when Heart&Soul is available, which is super versatile in many ways.
    (4) I continue to favor Reflect over MuscleMem, because in MuMe, people's opening usually involves "Vene, Heart&Soul, Intensive Syn" to securely utilize the MuMe buff. If one uses Rapid Syn there, it's way too risky. Alternatively, if one uses WN + Groundwork, it's just way too weak and way too wasteful on CP. So in the end, people with MuMe openings don't have Heart&Soul left after the opener. This is something I don't like. I treasure my Heart&Soul for its versatility during my craft. Sometimes that extra 20 CP makes a hell lot difference, and sometimes an easy double IQ stack acquisition is just amazing, and saves so much work.
    (5) When working on quality, it's super important to know how strong each of your touches are towards the end. When you're like 8000+ quality or even 7900+, you need to know how many touches under Innov you need to cross that threshold before the finisher. When quality is around 9000+, and you found that there's just NOT enough CP or durab to cross the threshold, then you need to resort to drastic measures...

    E.g. If my finisher can do 3630 quality, then I need to reach the threshold of 13500-3630= 9870 before the finisher. Each of my Basic/Hasty Touch under Innov is 726. If my current quality is 9020, my durab is 25 left, my CP is 92, condition is currently Normal, and I have no Innov buff active yet (and assuming I have no more Careful Obs or Heart&Soul), then my next move is obviously Innov here, because it buffs my next move, and baits for 1 more condition. If I still get a Normal after Innov, I'm quite "fxxked", because I now have only 74 CP, and I can only do "BasicT, GS, Byregot". However, 9020 + 726 = 9746, which is below threshold. If I continue with BasicT, I'm almost surely dead unless I get a lucky Good after GS. So here, instead of relying on praying for that RNG God for a Good in the end, I'd instead, gamble with a Focused Touch (18 CP). Sure, it has only a 50% chance of success, but 50% chances is still better than the chance of a Good showing up before a Byregot. 726 x 1.5 = 1089, and 1089+9020 = 10,109... That will be enough to shoot me over that threshold before my GS, Byregot.

    Yes, this is gamble! This is RNG! But this is a SMARTER gamble then praying for a Good condition to come, and that's "gambling skill".

    On a good day, I break about 1 craft every 3 to 4 crafts. On a bad day, I can just straight up botch 3 in a row out of 4 attempts. But overall, I'm doing quite well to have at least my mats turning into products.

    Prices for these items have come down by quite a lot now. But they are still making reasonably good gil.
    Apparently, a lot people still have trouble with these recipes... Some can't do it at all, some are trying hard but only getting 1/10 crafts or something.
    In the end, the competition on MB isn't that bad (at least on my world). Some sellers are "multi-world sellers". You can see them having that "Obtaining Signature" sign on their items, and they're selling 1 or 2 per kind of components. It's very obvious that they're selling over a few different worlds to diverse investment and evade from excessive undercutting from a single world. But because of that, they are also not super crazy about undercutting things every 5 min.
    (1)
    Last edited by Caimie_Tsukino; 09-13-2022 at 12:36 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  9. #9
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    Apparently, a lot people still have trouble with these recipes... Some can't do it at all, some are trying hard but only getting 1/10 crafts or something.
    In the end, the competition on MB isn't that bad (at least on my world). Some sellers are "multi-world sellers". You can see them having that "Obtaining Signature" sign on their items, and they're selling 1 or 2 per kind of components. It's very obvious that they're selling over a few different worlds to diverse investment and evade from excessive undercutting from a single world. But because of that, they are also not super crazy about undercutting things every 5 min.
    I wonder what "Obtaining Signature" actually represents now. The Maker's Signature is now retained when moving items between worlds in the same region. I've noticed this when using one character to go on a Aether/Primal shopping spree for items I want on multiple alts then transferring the purchased items to the intended recipient.

    So does Obtaining Signature now represent items being brought over from another region through character transfer? Players who transferred to Materia with their inventory loaded with cheap and useful crafted items may have noticed if the Maker's Signature switched to Obtaining Signature on everything. I'm fairly certain it would also represent items crafted by characters that have seen been deleted.

    I try to avoid anything marked Obtaining Signature on the MB when purchasing because my gut feeling is most of it is related to botting shenanigans. Obtaining Signature ends up a nice way to conceal source from legitimate players who have a good idea of who their local bots are.
    (0)

  10. #10
    Player
    Caimie_Tsukino's Avatar
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    Caimie Tsukino
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    Zalera
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    Quote Originally Posted by Jojoya View Post
    I wonder what "Obtaining Signature" actually represents now. The Maker's Signature is now retained when moving items between worlds in the same region. I've noticed this when using one character to go on a Aether/Primal shopping spree for items I want on multiple alts then transferring the purchased items to the intended recipient.

    So does Obtaining Signature now represent items being brought over from another region through character transfer? Players who transferred to Materia with their inventory loaded with cheap and useful crafted items may have noticed if the Maker's Signature switched to Obtaining Signature on everything. I'm fairly certain it would also represent items crafted by characters that have seen been deleted.
    Hmm, I am not sure what it means then.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

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