Quote Originally Posted by NekoMataMata View Post
I'm glad someone else noticed this.

I can respect the idea and opinion that 4 man content won't be as difficult as 8 man content due to the fact that there's less people to coordinate with(tanks/healers for instance won't have to coordinate with a double at all). The other part of what that person is saying though is literally gatekeeping.

For reference:


Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

Why can't we just learn the content, jump into a group and do our thing?
I (honestly) don't understand people's reluctance about not making everything accessible. It's been several times that my interventions on this subject make people react; and without pretending to be right on all levels (fortunately!), I generally don't understand the counter-arguments on this precise point.

All considerations about the game itself aside (which is hard to do, because it's simply inseparable), it seems normal to me that a person investing more in a game... well, has more things at his disposal. The effort invested is greater, so the reward should be as well. Maybe the disagreement comes from the fact that I tend to see the combat itself as a reward, rather than the loot at the end?

The only exception I would tend to make, here, would be the story; and there I agree with both of you completely. This is a type of content that should be accessible to all.