Quote Originally Posted by Wind-Krysvein View Post
I can definitely see your point about working together and communicating as a team. However...

I honestly can't agree with the other point you make. No offense meant by this, but to me it just sounds like you'd want to monopolize certain types of content solely for certain types of people. I can't agree with that sentiment at all, and while I hope to never in my life use the term "ableist" to advance an argument, I do think it would be absolutely fair (and not to forget financially smart) to allow smaller groups to tackle endgame raiding content as well.

All opinions are welcome though. Just responding to yours with my own
I'm glad someone else noticed this.

I can respect the idea and opinion that 4 man content won't be as difficult as 8 man content due to the fact that there's less people to coordinate with(tanks/healers for instance won't have to coordinate with a double at all). The other part of what that person is saying though is literally gatekeeping.

For reference:
Quote Originally Posted by Merrigan View Post
I must say I'm not a fan of the idea.

Having content for groups of 4 is great news, and I welcome it for the same reasons as you. But I do appreciate that the endgame content is well categorized; and in my opinion, it's normal to have instances that are only accessible to certain people. Here, those who make the effort to set up and participate in fixed roosters, which requires a certain investment.

And it is out of respect for this investment, which people like you and me are not ready to make (< absolutely not a problem, just an observation) that we should keep these instances reserved for groups of 8.
Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

Why can't we just learn the content, jump into a group and do our thing?