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  1. #1
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I would think the sweet spot for some harder content would be like 12-16 players, it will allow for slightly more variation in team compositions and mechanic design, while not going all the way to the alliance/eureka/bozja level of mess. Sadly the party UI isn't really designed for that.

    4 players is great to reduce the bar of getting in, but it will most likely end up having to deal with simpler team mechanics and having most of the responsibility fall onto the single healer. DPS are balanced around the 8 people content anyway so some of the might struggle reaching the DPS checks which basically means those will either be super lenient or so hard that you have to bring spesific Jobs. Tanking will be completely brain dead unless there's insane amount of enemy positioning through the fights because there's no swaps among other stuff for 4man.
    (3)

  2. #2
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ThaCa View Post
    but it will most likely end up having to deal with simpler team mechanics
    This is really the key point right here. At level raid content is quite literally mechanically designed around the number of bodies on the field. You reduce the number of players, you reduce the complexity. If they were to do something like that they would basically have to create two completely different versions of the same raid, which would obviously lead to less content for everyone across the board.
    (4)