They really talked up bringing back RW with what amounted to a few number tweaks and then left it for dead, which is wild given how much better it feels to play than the shitfest that FL is.
They really talked up bringing back RW with what amounted to a few number tweaks and then left it for dead, which is wild given how much better it feels to play than the shitfest that FL is.

Instead of adding Hidden Gorge to the daily Frontline rotation queue, I would rather they give RW its own daily queue. It's about time they brought back Astragalos but they can't really do that without making changes to the layout of the map.
As for Secure, instead of removing it, they should make adjustments to it. 1600 points needed to win a match is too much. Because of the bases work and they adding respawn invincibility, matches lasts way longer than they originally did. The points needed to win a match should be lowered to at least 1400, maybe even 1200.
While the other maps lasts for about 10-16 minutes, Secure is the only map that can last for all 20 minutes.

Secure is the most boring mode. I wish they would remove that and put Hidden Gorge in its place.
Secure definitely needs some adjustments.
Now that PLD cheese is solved, giving this a bump.
Please do this or something SE I'd love to get into it but I cant cause it's always dead and I cant find a match. Not going to a random discord at a random time just to find a match.
I miss this mode.


I really enjoy Rival Wings. I think it has a creative PvP system that players would learn over time. Players have to gather resources, use machines, cannons, and defend their base. Its nothing like Frontlines, and that is not a bad thing. The only problem I see is the incentives to queue into one of these matches. There is no bonus rewards, and every player that PvPs goes into the daily roulette that is Frontline.
I have tried to queue into a Rival Wing match during the prime hours on North American datacenters; and at times they still never pop. I cannot do them in the mornings or late at night. The most success I had with Rival Wings is when a Mogtome event is released and Hidden Gorge is an option to get tomestones. Needless to say; the dream to getting those achievements is almost impossible with the current state of queues. One of the Rival Wing achievements also has a title that I think is super amazing, but would take a lot of commitment to gain.
I think daily Frontline does great to help players get some of those grindy achievements, and therefore I am wondering if the same could be done for Rival Wings? If by chance having two modes makes the players spread out far and few in the queue; perhaps the daily PvP can take turns being the only one with bonus rewards? I don't know how long its been now since Frontline has become a daily, but maybe in a future update just swap it out with Rival Wings so PvP players can take a shot at something new and refreshing? I am not sure though that this is a good idea. I know there are plenty of players who only would want to do Frontlines and 0 Rival Wings. Having their daily Frontline taken away would upset a lot right there. I simply don't have a solution.
Though I think having meaningful rewards along with good experience points would attract players to play Rival Wings more so than its current state.
Last edited by Gember; 11-25-2022 at 03:47 AM.



Oh i been saying this for a bit in my friend groups
I'd actually like them to:
1) bring back Astragalos
2) put Astagalos and Hidden Gorge into a "large-scale PvP roulette with FL modes"
3) order like this: Onsal Hakair -> Secure -> Astragalos -> Sieze -> Shatter -> Hidden Gorge -> repeat
New daily challenge just for Rival Wings please. I like PvP and want more incentives to play it. Two matches a day in different modes is more fun than just one match with rotating modes. They don't even need a new map for it, I'm fine with it just being Hidden Gorge every day.
Also echoing sentiments that Secure is boring. The fact that it doesn't have a mount achievement like the other FL modes doesn't help. But the mode itself I think could be improved by shrinking the map a bit and removing the giant central pillar. Too much time is spent going up and down the mountain for the nodes and it blocks more creative base attacking strategies. The whole mode is just going left-right-left-right between the bases adjacent to your team's spawn, then up the middle pillar for nodes.
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