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  1. #11
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    I would agree the Monk LB charge time is a bit ridiculous right now; honestly expect to see SAM LBs more than MNK now, which is terrifying since that's a once a blue moon occurrence. Having said that; Monk's main strength is synergy, you can still get kills even with horrible ping but it takes ten times the effort of certain other classes without support, so it encourages you to be a little more tactical on one hand, but... this is where we come into the other problem: the toolkit has a long windup compared to other DPS, and the gap-closer, Thunderclap? Nigh on useless. Seriously, no damage to an enemy target to stop them sprinting or whatever, so you end up spamming it over and over just to hit them at all, no one even cares about the speed buff by that point. Or the 6K shield either for that matter.

    So yes, I get Monk is meant to be somewhat technical, a counter to the backliners. A straight up heavy cooldown nerf to the LB, however, misses the mark as to what was wrong with it and how it could be made a little fairer an opponent to face, versus the insane risk they need to put themselves in to do their jobs. The high burst is also only truly deadly if you're prevented from playing the game, which the LB can do briefly sure, but you're more likely to run into issues with other classes' basic abilities - especially since diminishing returns doesn't exist. :X
    (0)

  2. #12
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    I'm not too miffed with the Meteodrive nerf. I still think it's on par with many other LBs.

    Compare it to NIN's for example. MNK's is now on a 75s recast, removes Guard, stuns for 3s and kills most jobs under 80% HP with little set-up,. NIN's recast is 15s longer, kills under 50% with 1 button, goes through Guard and has the potential to kill more than 1 enemy. Basically, better kill assurances and shorter recast vs bigger potential. It's also not so different than Marksman's Spite if you add 15s to its recast and remove its stun and Guard removal.

    So no, MNK's LB a far cry from underpowered even with the added 15s. MNK's issues are not with its LB, but with its kit because having to actively generate your burst through fighting is a big drawback for a Melee DPS.

    Personally, I'm annoyed about how Riddle of Earth/Earth's Reply's functionality was left untouched. What a terrible defensive CD. It divides your attention because you don't want it to run out and you are unable to use it while being CC'ed. It is a glorified and janky Recuperate.

    I want them to make Earth's Reply also break CC (like SAM's Meikyo Shisui) so you can get the heal off anytime and also straight up help MNK's survivability. Or have it automatically go off when your HP reaches below 40%.
    (3)
    Last edited by Petite; 09-08-2022 at 05:03 AM.

  3. #13
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,127
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Petite View Post
    I'm not too miffed with the Meteodrive nerf. I still think it's on par with many other LBs.

    Compare it to NIN's for example. MNK's is now on a 75s recast, removes Guard, stuns for 3s and kills most jobs under 80% HP with little set-up,. NIN's recast is 15s longer, kills under 50% with 1 button, goes through Guard and has the potential to kill more than 1 enemy. Basically, better kill assurances and shorter recast vs bigger potential. It's also not so different than Marksman's Spite if you add 15s to its recast and remove its stun and Guard removal.

    So no, MNK's LB a far cry from underpowered even with the added 15s. MNK's issues are not with its LB, but with its kit because having to actively generate your burst through fighting is a big drawback for a Melee DPS.

    Personally, I'm annoyed about how Riddle of Earth/Earth's Reply's functionality was left untouched. What a terrible defensive CD. It divides your attention because you don't want it to run out and you are unable to use it while being CC'ed. It is a glorified and janky Recuperate.

    I want them to make Earth's Reply also break CC (like SAM's Meikyo Shisui) so you can get the heal off anytime and also straight up help MNK's survivability. Or have it automatically go off when your HP reaches below 40%.
    Yeah. I would have happily taken a nerf if it means our defensive didn't displease me so. This isn't a balance problem for me; it just isn't a good button to press. It feels really bad.
    (1)

  4. #14
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by MisterNublet View Post
    Thats... literally the point of Meteodrive. To secure a single kill with the combo. Monk's damage is absolute dog since it takes ages to build up to Phantom Rush.

    We all know why the LB was nerfed to 75 seconds. To help those poor, abused BLMs from getting K.Od when they use their LB.
    Thats the point of 90% of every LB dude, im just pointing out that the OPs reasoning behind this thread is a 'non issue'
    (0)

  5. #15
    Player
    Vermillionwing's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ouka Tenko
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I've mentioned this before, but the largest problem with monk is that it's burst is too low/slow compared to nearly every other class. This has to be addressed in one way or another.

    The old concept (which matchmaking still seems to believe in) was that monk was a bulky pseudotank who could just bulldoze through and abuse a target. However absolutely none of monks defensives are % based and are all flat values. With three updates worth of nearly universal potency buffs, monk defensives have not been properly scaled to match, at all, what so ever. So if you dive into a target, you're going to die noticably faster, and most likely going to be cc'd for double digits worth of time as well, which forces you to drop phantom rush combo, and earth reply activation(which already take seconds)

    As far as I can tell monk can barely win one on ones anymore without relying on their lb, as they simply have no way to keep up in a sustained fight of attrition anymore, and even that depends on the matchup. (Blm literally shred through all my defensives and three heal pots worth of hp before I can resource drain them even after flatfooting them with an ambush)

    At one case I ended up matched up against a blm friend for eight games, I used to bully him pretty hard as a priority target, and win most of our matches but now I have to cling to dear life to keep him distracted from destroying my team. He ended going from silver to plat in those eight games we had and I only killed him once in about 15+ solo engagements (as opposed to the about 80% win rate I had in beginning cc)

    It's feeling a lot like the old hell days of monk where you basically could not win any one on one fights and were mostly there for disruption like stuns and peeling buffs and regen stacks off enemies whose healers were too distracted to notice
    (1)
    Last edited by Vermillionwing; 09-11-2022 at 10:28 PM.

  6. #16
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vermillionwing View Post
    I've mentioned this before, but the largest problem with monk is that it's burst is too low/slow compared to nearly every other class. This has to be addressed in one way or another.
    Know that MNK's burst is not that far behind, has the potential to be more frequent than each 20s and, most importantly, can have an instant 2s stun or KB weaved in. So no, their burst is not the point that needs addressing the most.
    (0)

  7. #17
    Player
    Vermillionwing's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ouka Tenko
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I never said it was, the problem is more the ability to deliver it reliably because it's so back loaded comparatively.

    If half your burst is loaded enlightenment and the other half is on PR which you almost never reach reliably, then it doesn't matter if it comes up every 20 seconds or not. Burst by definition is how much spike you can deliver in a tiny span of time. Cumulatively it is on the lower end in exchange for being able to execute it repeatedly, but if that isn't facilitated then there's no actual pro to the con.

    So they need to either allow us to focus on quantity by increasing survivability/ability to repeatedly deliver phantom rush. Or they need to increase how much damage we do without phantom rush. Under these circumstances the lb nerf is taking away what we already don't have.
    (0)
    Last edited by Vermillionwing; 09-15-2022 at 04:03 AM.

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