Quote Originally Posted by Runeslayer View Post
The Thundergod is depicted to be the ultimate blademaster, so I would like it's gameplay to reflect that.
Hopefully this fills that role.

I did consider adding additional weaponskills inspired by other FFs, like skills from Parivir, attacks like Innocence, and Art of the Storm/Swell/Sword, but felt that might have been a bit much. But having a job use weaponskills inspired by other fighting styles would certainly be interesting.

Probably use stances as a way to channel particular fighting styles and change weaponskills around based on those styles, possibly with a finisher type for each. Only problem is it'd need to be distinct enough to not be just yoinked from other jobs but recognizable. Could be fun! I've personally imagined Sword Saint being more flashy like what I'd made above but could maybe make a Rune Knight concept like this eventually.