All I ever see is comments on smol indie company with no budget in response to being told things probably won't happen. There's a lot of speculation, but not enough discussion of facts and the way things are going and have been going.
If money is not the issue, then why isn't it happening? If manpower isn't the issue, then why isn't it happening? These are questions I ask, but you all just want to attack me over actually addressing the topic instead of just being all "lol yeah give us this." I've never made any assumptions about their budget or manpower. I've always said that things are more complicated than just one thing or another. They also have their schedule they're trying to adhere to. It's the opinion of others that they should be able to simply drop what they're doing or even have another company drop what they're doing to help out a few players. No matter the budget or the resources, there's always a limit. The only thing limitless is the ignorance and insolence around here on these topics. Therein lies my main point which I'm right about. You don't know enough about what's going on to make any kind of credible argument for having something happen.
On the subject of people making the changes for free, congrats to those that put the time in and maybe nailed the look, but that's a ToS violation and a conversation that probably isn't going to happen between those two parties. They have their practices and their rules and their standards for who they want to deal with. They've made their choices for where they want to invest. Maybe somewhere down the road, when they've finished up the extra races and gender reworks and duty support, they might decide to go back and address the weapons.
I'm curious just how much backtracking they're supposed to do for the sake of newer jobs.
In ShB alone, you have 6 trials with weapons, 3 raid tiers, 3 tome tiers, 3 crafting tiers, 3 relic stages = 36 weapons. You can see where I'm going with this. It's an extreme case, but clearly the direction we head in if we're going to keep on about new jobs and their weapons. I don't know the hourly rate on legit 3d artists, but it definitely starts to add up. Of course, it's not just the art. The item creators have to get involved and put all these items in their respective spots.
This process is supposed to be repeated and magnified every time a new job comes out?
If you can respond to this without your own flailing, then we might get somewhere, but you don't want that.
