Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 65

Thread: Samurai Buff

  1. #51
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AtomicBomb View Post
    A neat idea that just occurred to me: What if the Meikyo buff refreshed every time it successfully absorbs a crowd control effect? Would help SAM immensely as a frontliner and to get its casts off, and would also add some counterplay for the enemy to think about. Think twice before you slam that SAM!
    That wouldn't be the best idea considering the amount of AoE hard CC effects around. SAM would either not be touched or literally shrug off all CC which would be too strong BUT Meikyo wouldn't need to have a CC cleanse if there just wasn't such an absurd amount of CC effects to begin with
    (1)

  2. #52
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ransu View Post
    SAM isn't really all that stacked. Its pretty easy to shut them down. The only time its a pain to deal with them is when they have an LB.
    Not sure what rank you play at, but SAM is prolific in Crystal tier matches. SAM is incredible for high-level matches. Melee's job is to get behind enemies and torment/kill Ranged dps & healers, thus forcing numerical advantages. Melee & Tanks must then decide whether to fall back and help or let them die.

    For this purpose, SAM is stacked:

    Front-loaded an obscene amount of damage (50k in 6 seconds) Monk has much more work to do for that output
    25% intake mitigation while simultaneous 25% output increase.
    AoE Bind, Oka (5-25k) or Mangetsu/12k dps every 6 seconds for up to 3 uses

    Not to mention that if you land a PLD in your party you are essentially unkillable if you pay enough attention to Sacred Claim. Landing soten > oka on just 3 of 5 enemies afflicted with sacred claim is 27k in heals

    LB has tremendous value during endgame matches but it lies in holding it. Veteran enemies will be watching your LB bar and will typically only engage if they have too, and even go as far as not to use certain AoEs on your pt members.

    SAM doesn't need any buffs if played well. If any Melee needs adjusting, which imo none really do, I'd say RPR could use insta-cast Communnio; even if they knock down to 12k.
    (5)
    You Tube Kick Rox for the best PvP videos!

  3. #53
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    SAM isn't really a problem in crystal rank. Not sure why you think they are. They can be annoying, but honestly its really easy to shut them down.
    (1)

  4. #54
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    >Outline why SAM is strong
    >No it's not
    >Refuse to elaborate
    (2)

  5. #55
    Player
    Osias_Qol's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Noe Kul
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I have not really read the thread but I don't mind tossing in a thought as a person who has been climbing as a SAM exclusively (am in diamond)

    I think SAM is in a weaker spot at the moment and needs some changes.(I think SAM and DRG are in need of help TBH and I think RPR is a lot stronger than ppl make it out to be)

    SAM LB is a noob stomper and that is it.
    At higher ranks it tends to be about as good as a monk lb but with a build up that is twice as long and you mostly just sit on it tbh. People pay far more attention to it(as they should be) and you are are either instantly ignored the moment you pop chiten and focused down once it drops or you are CCed and blown up before you can do anything with it. Leaving it to mainly be used on a single target.
    Is that to say at times you cant get a nice lb off? No... But it is to say that, that nice lb that everybody talks about so much is an incredibly rare occurrence. It just stands out in peoples minds more because omgwtfbbq the sam just killed 3 ppl vs other LBs that set things up in less obvious ways or are knocking people out 1 at a time through out the entire match.
    The LB is lack luster and while I personally would be ok with it being reworked... I do think it has a place in PVP and is flavor that does give an enemy team something to think about.

    SAM is the most telegraphed job in pvp.
    We can not do anything as a SAM without our opponent seeing it coming a mile away and having a ton of time to react, pop a CD, LOS. move away.

    SAM is horrid at chasing. All of its skills are casted. Heck I have found even the bind tends to miss a target running after I gap close them...
    We are also bad at 1v1 (which is fine its a team game) with everything being again so telegraphed its easy to just time CDs or move away. And If I dive the backline "to apply pressure" all that happens is I burst, they heal, I burst, they heal, I go to burst again and they maybe die or more likely I am being focused down before we ever make it that far. And I am not tanky like a Monk, not slippery like a NIN, lack the sustain of a RPR, or the bouncing in and out of a DRG

    In my opinion SAM wants to play on point and cast long ass attacks with team mates helping close the deal. We have our 8k shield from Ogi if we hit more than 1 target. And we have a 5 sec 25% dmg reduction from Chiten. But we have to cast all the meaningful damage we are going to do and are more or less sitting there. I feel squish and lacking and it seems like I am asking to be focused as I heavily telegraph everything I am about to do.

    This may also just be bad luck on my part but I am starting to think SE has SAM classified as a back up tank... I was keeping track of the teams I was getting placed on vs the teams I was being placed against.

    In 100 games:

    23 I was the only non ranged person on the team and out of those 23 the other team had a melee and a tank 13 times

    I was placed on a team with another melee (including nin even tho they play more like a ranged if you ask me) w/o a tank 38 times and out of those 38 times the other team had a tank 21 times

    I was placed on the same team as a tank and the other team did not have a tank, 11 times

    and both teams had a tank 28 times

    Our AOE DMG heal is trash! If we are being focused we are not going to last our burst or even an Ogi and 3 gcd attacks to get our AOE DMG heal. We are going to Ogi then spam recup and run, or use guard to gtfo, or use chiten to do the same. If we are not being focused it can help keep us in the fight a bit longer sure but we are prob better off keeping the dash for 1 of the other 2, or to get on a target...

    In any case I am getting enough wins to climb. But it has been 1 heck of a roller coaster to get to where I am. There have been many many fights leaving me feeling like if I was any other melee I would bring so much more to the team...

    I have found most of my success comes from sitting back for a few to let the fight develop to the point I am no longer going to be the immediate focus and then I go assist some other dps in hopes they can finish the remaining HP off a target that I cant.

    If I was to take a crack at changes for SAM I think I would ask for...
    Reduced cast times on all casted skills
    Revert Chiten back to what it use to be
    Make Ogi give the shield no matter the number of targets
    Leave the LB as it is for flavor even tho i feel like it sucks in higher ranks
    (5)
    Last edited by Osias_Qol; 09-21-2022 at 03:42 AM.

  6. #56
    Player
    RileyNoxus's Avatar
    Join Date
    Jan 2019
    Location
    limsa lominsa
    Posts
    36
    Character
    Riley Nox
    World
    Maduin
    Main Class
    Samurai Lv 90
    Yeah I feel the same, you have to work twice as hard as the other melee to do the same thing
    (2)

  7. #57
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Osias_Qol View Post
    I have not really read the thread but I don't mind tossing in a thought as a person who has been climbing as a SAM exclusively (am in diamond)

    I think SAM is in a weaker spot at the moment and needs some changes.(I think SAM and DRG are in need of help TBH and I think RPR is a lot stronger than ppl make it out to be)

    If I was to take a crack at changes for SAM I think I would ask for...
    Reduced cast times on all casted skills
    Revert Chiten back to what it use to be
    Make Ogi give the shield no matter the number of targets
    Leave the LB as it is for flavor even tho i feel like it sucks in higher ranks
    Who is this NIN spitten facts over here I thought I was the only one who saw this dam respects
    hold up there on my Data server Aether 4 life!!
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #58
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Osias_Qol View Post
    snip
    I'd personally like to see the gimmick of SAM's LB removed, maybe base numbers buffed some and reallocate the power budget into other areas like survivability. And also make it more consistent to use because at the end of the day it's still guaranteed damage in a potential AoE with no counterplay. Perhaps buff the lifesteal aoe to put up a little shield or something? 4k per person hit along with the 8k heal. Idk.

    I've got thoughts about dragoon I won't share here, but they play like assassins for the most part imo. At least that's how the kit looks, with nothing but damage.
    (0)

  9. #59
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Karasio View Post
    I'd personally like to see the gimmick of SAM's LB removed, maybe base numbers buffed some and reallocate the power budget into other areas like survivability. And also make it more consistent to use because at the end of the day it's still guaranteed damage in a potential AoE with no counterplay. Perhaps buff the lifesteal aoe to put up a little shield or something? 4k per person hit along with the 8k heal. Idk.

    I've got thoughts about dragoon I won't share here, but they play like assassins for the most part imo. At least that's how the kit looks, with nothing but damage.
    Sounds better tbh, the LB is indeed a gimmick and if you take it away the job is horrible for pvp entirely, that move is all it has going for it, so ya

    Remove the gimmick and rework the entire role. Idk about buffing it, but re work for sure. A gimmick shouldnt be what makes a role appealing….

    Even with that gimmick you never see sam at the top for kills in Frontline either. Its always NIN BLM DRG, and every rare day a GNB.
    Youd think with a map of noobs and that LB youd see them there, but nope
    (0)
    Last edited by UnrealTai; 10-23-2022 at 05:25 PM.

  10. #60
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by UnrealTai View Post
    Sounds better tbh, the LB is indeed a gimmick and if you take it away the job is horrible for pvp entirely, that move is all it has going for it, so ya

    Remove the gimmick and rework the entire role. Idk about buffing it, but re work for sure. A gimmick shouldnt be what makes a role appealing….

    Even with that gimmick you never see sam at the top for kills in Frontline either. Its always NIN BLM DRG, and every rare day a GNB.
    Youd think with a map of noobs and that LB youd see them there, but nope
    Nah SAM as a whole has a distinct playstyle and shit, just the LB feels so out of place with the stupid fucking gimmick. Removing that would encourage more interaction with SAM while giving their LB some more impact overall. I've seen so many high ranked players complain how the LB is "useless" in their tiers but like, it's still unblockable 24k damage lmao.

    As for frontlines, AoE shit dominates hardcore. One day I decided to queue FL as ninja for the fun of it. Never played the job before and I got like 15 kills just by pressing LB at the right time. They really need to nerf the range on that down to half or so. 30y is nuts for a resetting execute.
    (1)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast