

Most shields do stack actually.
Maybe thats the misconseption a lot of people have.
Only Succor and Eukrasia flatout overwrite eachother, so I never use it when i'm healing with him.
That would seem to be the case because I've heard that sentiment echoed multiple times in-game.


Thats a good suggestion
But the problems seem to start before we even go in and show them we heal just fine together
Maybe we've just been unlucky last couple of farm nights..




If shit is hitting the fan in an ex or above then someone has messed up, that’s not a problem of your healer comp, double shields is a fan gastric comp because the two synergise amazingly with each other
Recovery throughput is about their only weakness but it can be done and remember if you need this massive recovery throughput the team shouldn’t be messing up
SGE/SCH is amazing on the new EX (and in general really), but players are just misinformed. SE has strongly implied that healers should be "barrier + pure" and they blindly trust the developer even if you offer proof that they're wrong.
This is nothing new or unique to this patch. This is the same thing as AST's switching to Noct in the past when playing with a WHM in easier content, groups insisting on "no doubles" when they don't even use or need early lb3, groups insisting on 2 melee and so on. There are certain things the general playerbase gets stuck in their heads and refuses to change their mind on.


People had always been asking that before this patch, you just never seen it before. The same people would also ask that question if they see a double regen. It's simply the assumption that 2 of the same type doesn't work very hell - which is a correct assumption. However, the heal ceiling for most content is so low that it doesn't matter.




Double regen doesn’t work well, double shield is basically the strongest combo from a healing perspective and second strongest from a DPS perspectivePeople had always been asking that before this patch, you just never seen it before. The same people would also ask that question if they see a double regen. It's simply the assumption that 2 of the same type doesn't work very hell - which is a correct assumption. However, the heal ceiling for most content is so low that it doesn't matter.
The regen healers are just underpowered


First, how thing appears on paper doesn't necessary translate to how it is. I had run double regen and double shield and they're about the same. Sure, one may have less "raw" number, but if the "required" number is way below that anyway, that point is essentially moot.
Second, as long as you have a good group and the 2 healers coordinate, anything work, and double shield is indeed probably the best in term of efficiency and overheal. But that's not the context here. Taking the average skill of PF into consideration, a normal shield+gen combo is still the best choice in term of safety and return, and it works out of box without the 2 healers have to coordinate.
A heavily modded plane would probably be amazing in the hand of an experience pilot, but someone who just got of flyschool would probably want to stick with a stock configuration.
Like I said, I had seen it a few time. But to fair most of them are just a question, and everyone is ok as long as they healers said "it's ok". I have never seen anyone insist on it in the manner of "change or you get kicked".
Last edited by Raven2014; 09-02-2022 at 07:08 AM.




If your PF needs so much healing you need a regen healer to be spamming GCD recovery tools constantly that a shield healer cannot compensate for then you are in a trap party, you simple do not need that much healing in any content (even DSR which is disgustingly difficult on double regen but barely feels harder than savage on double shield)First, how thing appears on paper doesn't necessary translate to how it is. I had run double regen and double shield and they're about the same. Sure, one may have less "raw" number, but if the "required" number is way below that anyway, that point is essentially moot.
Second, as long as you have a good group and the 2 healers coordinate, anything work, and double shield is indeed probably the best in term of efficiency and overheal. But that's not the context here. Taking the average skill of PF into consideration, a normal shield+gen combo is still the best choice in term of safety and return, and it works out of box without the 2 healers have to coordinate.
A heavily modded plane would probably be amazing in the hand of an experience pilot, but someone who just got of flyschool would probably want to stick with a stock configuration.
This is especially considering it’s an EX, double shield throughput far exceeds what is needed for even an EX gone wrong and mitigation is king in high end content
I agree in upper savage floors you need to know what you are doing to get the best benefit out of double shields but in EX the problem is certainly the team not the healers


Where did I say that?
Tbh I'm not sure exactly what you're trying to argue here, given I already said this in my first post: "However, the heal ceiling for most content is so low that it doesn't matter. "
Like 50% + the PF are?
then you are in a trap party,
I already know DSR was cleared by a solo AST, and my friend group had gotten pretty far into it as a double shield. So I'm already aware ...you simple do not need that much healing in any content (even DSR which is disgustingly difficult on double regen but barely feels harder than savage on double shield)
Again, if you want to be correct on the "technical" points, I already gave it to you. But I'm not "technically speaking", I'm stating reality.
Which is exactly my point. I play on 4 char, only the main is in a static. The reality of PF is you're better off with a standard comp in PF, regardless of what the finer technical detail is. Am I saying you "must" have it? No. I'm just saying it's a safer bet. I think people who say "you don't need this or that unless the party is bad and shit hit the fan" missed the point .... Well, guess how often your party is bad and shit hit the fan in PF?in EX the problem is certainly the team not the healers
Last edited by Raven2014; 09-02-2022 at 07:53 AM.
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