Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 44
  1. #21
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by xAFROx View Post
    Why would you ever use gnashing fang vefore no mercy? I know it's supposed to be used on cooldown, but if you're placing it right, it should always be up in time to fit within a no mercy window.

    I really dislike how slow the gcd overall is in Endwalker so far, but even at my slowest of 2.47s I was able to fit all my cartridge spenders in it. Although I never used them in the order most folks would say to.
    Old fang plus continuation had less them then burst strike + hyper velocity. You you effectively delayed no mercy for around 100 more potency. But they changed that in the last patch . In general it’s a quality of life nerf for gnb. You lose now around 6-9 cartridges depending on the fight because blood fest is now 120 and not 90 but now it’s up perfect for every 2 minute burst window
    (1)

  2. #22
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by xAFROx View Post
    Why would you ever use gnashing fang vefore no mercy? I know it's supposed to be used on cooldown, but if you're placing it right, it should always be up in time to fit within a no mercy window.

    I really dislike how slow the gcd overall is in Endwalker so far, but even at my slowest of 2.47s I was able to fit all my cartridge spenders in it. Although I never used them in the order most folks would say to.
    Because with your second Bloodfest, you need to use No Mercy after Gnashing Fang to fit more Hypervelocities in which is greater DPS gain. You can even see it in the picture posted above.

    When you're doing your rotation right, No Mercy and Gnashing Fang will inevitably sometimes not line up correctly at level 90.

    As per The Balance GNB guide:

    Gnashing Fang ➞ No Mercy

    Due to the nature of how Gunbreaker is in Endwalker, if you follow the rotation as intended you will eventually come to a situation at certain intervals where you will have:

    Three Cartridges prepped.
    Solid Barrel is ready to cast at the next GCD.
    No Mercy is still on cooldown until after the next GCD.

    This isn’t an error or a mistake, it’s guaranteed in the rotation and will happen. The most optimal choice for this is to use Gnashing Fang ➞ Jugular Rip ➞ No Mercy. (See three minute window above).

    Although we are leaving Gnashing Fang and Jugular Rip out of No Mercy, it secures an extra Burst Strike in No Mercy while ensuring that No Mercy does not drift out of raid buffs. It has been discussed and assessed and, as odd as it is, No Mercy after Gnashing is the optimal play and is something you will need to get used to.
    It's clunky.
    (0)
    Last edited by Mithron; 09-06-2022 at 11:03 PM.

  3. #23
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mithron View Post
    Because with your second Bloodfest, you need to use No Mercy after Gnashing Fang to fit more Hypervelocities in which is greater DPS gain. You can even see it in the picture posted above.

    When you're doing your rotation right, No Mercy and Gnashing Fang will inevitably sometimes not line up correctly at level 90.

    As per The Balance GNB guide:



    It's clunky.
    I checked the balance site just last week and the last time it had updated anything for gnb was in April. Is that statement still valid after the bloodfest changes?

    ...OK, so I reread and I noticed it's only talking about no mercy and gnash. Maybe this talk of optimization is going way over my head since I haven't focused on that sort of thing for any of my tanks.

    What is the rotation supposed to be and how far into it does this clunky interaction occur? I hardly ever notice such a thing since I've only done normal content.
    (1)

  4. #24
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I'm really loving GNB after the QoLs. Helps disconnecting from bosses easily and gets less punished if you forgot the 90s Bloodfest outside burst phases. I felt like the last one was a bit random as a 90s.

    I do agree that No Mercy after gnashing fang feels weird and it's the only gripe I have with the job.
    3 Cartridges made it easier to manage the gauge between every 60s phases.

    I kinda get that GNB has a lot of rigid oGCDs to weave and it can be annoying when using mitigation.

    One of my biggest gripe is with Camouflage. Since you can't parry many instances of damage, it's kinda 10% on 20s.
    I'm feel like it's better to take advantage of its duration rather than its mitigation in raiding.
    (1)

  5. #25
    Player
    Escence's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Reiko Saki
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    There was one but it was removed due to people taking everything that was place on it as all the buttons you had to hit within the window of your 1,2,3,4,5,6 minute rotation. They are telling people that it was not the set in stone rotation and that you should put in your hard hitting Ogcd and Gcd into NM window. But I like many other used it as ok how do I fit all of this into 20 NM without losing damage.
    (0)

  6. #26
    Player
    Escence's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Reiko Saki
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Absurdity View Post
    Yeah as far as I know no chart exists for 6.2 yet, your best bet is to join the Balance Discord or regularly check here https://www.thebalanceffxiv.com/ for any updates.

    Escence said:
    Player
    Today 10:34 AM
    (0)
    There was one but it was removed due to people taking everything that was place on it as all the buttons you had to hit within the window of your 1,2,3,4,5,6 minute rotation. They are telling people that it was not the set in stone rotation and that you should put in your hard hitting Ogcd and Gcd into NM window. But I like many other used it as ok how do I fit all of this into 20 NM without losing damage.
    (0)

  7. #27
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,892
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Escence View Post
    Escence said:
    Player
    Today 10:34 AM
    (0)
    There was one but it was removed due to people taking everything that was place on it as all the buttons you had to hit within the window of your 1,2,3,4,5,6 minute rotation. They are telling people that it was not the set in stone rotation and that you should put in your hard hitting Ogcd and Gcd into NM window. But I like many other used it as ok how do I fit all of this into 20 NM without losing damage.
    Sounds like another case of people not thinking for themselves.
    (1)

  8. #28
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I hope they bring over stuff like Relentless Rush/Terminal Trigger into PvE GNB since it's the most Renzokuken like attack they came up with and I don't think many can argue how good it would feel to use for mob packs.

    The cartridges can easily stay as is if they just make DD cost 1 cartridge and give Double Down, Bow Shock and Sonic Break a 30 second CD instead of 60 so every other use you have buttons to press in and out of a No Mercy Window.

    This way Burst, Gnashing, and DD all cost once cartridge and it will feel smooth instead of clunky.

    Knocking Bloodfest to 30 or a 60 CD would also do wonders for using Burst Strike and Hypervelocity more.

    Would be a nice combat loop to go through. The 2 minute burst formula they have a boner for just seems to ruin things for every job it seems.
    (0)

  9. #29
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    I hope they bring over stuff like Relentless Rush/Terminal Trigger into PvE GNB since it's the most Renzokuken like attack they came up with and I don't think many can argue how good it would feel to use for mob packs.

    The cartridges can easily stay as is if they just make DD cost 1 cartridge and give Double Down, Bow Shock and Sonic Break a 30 second CD instead of 60 so every other use you have buttons to press in and out of a No Mercy Window.

    This way Burst, Gnashing, and DD all cost once cartridge and it will feel smooth instead of clunky.

    Knocking Bloodfest to 30 or a 60 CD would also do wonders for using Burst Strike and Hypervelocity more.

    Would be a nice combat loop to go through. The 2 minute burst formula they have a boner for just seems to ruin things for every job it seems.
    Yo, I'd love relentless rush! Though to be fair, gnashing fang + continuation is already supposed to be a stand in for renzokuken. It literally translates to continuous sword.

    But that would be really sick, I like pvp gnb
    (1)

  10. #30
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I'd like to see a Continuation for Fated Circle actually, it would feel really good in dungeons.
    (1)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast