Both RDM and SMN need buffs. I do not main RDM, but if RDM gets buff while SMN doesnt it will go to like the last savage raid tier. BLM is doing good. they need to stay 2nd highest dps. However, the rest need some help.
Both RDM and SMN need buffs. I do not main RDM, but if RDM gets buff while SMN doesnt it will go to like the last savage raid tier. BLM is doing good. they need to stay 2nd highest dps. However, the rest need some help.
Alliance Raids existed and were fun for 4 years before the advent of Verraise, they'd be fun after it disappeared too. Not an argument. Give spam raise utility to a healer, not a dps.Love you too.
No it has to stay. Theres a ton of stuff that should really already go but not that, just for the sake of balance... have fun doing alliance raids with not rdm or smn being able to ress, having endless fullwipes... If anything we need more support jobs and not "MOAR DPS!!!!!!!!"
Everyone so hellbend on numbers... its just silly...
Welp, it was nice for the short time RDM got to have marginally okay DPS. Back to Rez Mage they go, then.
I heavily disagree with alliance raids being fun, but that's more to do with the raids and less to do with Verraise.
Anyways the devs need to fix the actual jobs balances,
the gap between caster/melee is huge,
RDM need obviously a big dmg buff .
MCH a big one too,
SMN need a slight one .
they also need to slightly lower the dps of ninja, monk, drg.
and tank just have an excessively high dps, they need to lower some potency.
They have started a strange policy of buffing rather than nerfing, and I think that's clearly not a good thing, nerfing is also necessary when devs balancing a game.
...How in the blue hell do you figure tanks have excessively high DPS when the gap between them and every DPS job is so wide? They used to have way more damage comparative to the DPS jobs than they do now.
I don't know if you've seen the current tank damage is around 6500-8000 DPS, tanks have never had such a huge damage ratio compared to DPS job.
As much as I find that some adjustments were necessary, some were too much,
Moreover, even among the tank there is a fairly significant difference in DPS between them,
which creates even more problems..''.
some people are currently talking about it, the tank, and some other jobs have crazy bad balancing, and the difference in damage between certain raid compositions is mind-blowing.
the devs may not have to nerf them, but I point out that sometimes certain nerfs like buffs are necessary to keep a certain balance, and rather than slightly nerf 1 or 2 jobs, they preferred to do stupid huge buffs on a whole 'roles'' , like they did with melee in 6.1, and before,
this kind of adjustment is not necessarily a good choice, the proof look at the actual game balance.
Last edited by remiff; 09-07-2022 at 09:10 AM.
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