Quote Originally Posted by remiff View Post
If you look at the stats of the red mage and the summoner themselves, they are currently excessively close in RDPS, it's around 100-200 DPS difference sometimes to the advantage of the SMN, but sometimes to the advantage of RDM depending on the fights, it's just that for world prog 100 or 200 more dps in certain situations it's necessarily interesting, it's just that the summoner and the red mage have a lower RDPS than the bard and to the dancer who is the most disturbing.

Afterwards it's relatively light, and I don't think they will make adjustments to caster before 7.0, for them the current balance is pretty good, otherwise they would certainly have made adjustments to the casters which they haven't not done in 6.2.
The problem with caster balance exists with BLM vs the other 2 and how BLM relates to the melee’s. BLM has kinda transitioned from caster to “fake melee” that competes more with a melee slot allowing double caster to be a viable comp assuming one of those casters is a BLM, but with how high this tier is tuned you kinda feel obligated to use two melees AND a BLM because BLM still gets the caster 1%, but on top of this BLM is falling behind the melees who mostly got buffs because of the crit changes and have a stronger 2 minute burst window than BLM

So BLM is a weak “fake melee” and an excessively strong caster, so either you go 2/1/1 in which RDM and SMN become useless for anything outside of their bonus rezz or you go 1/2/1 in which you’d be better off dumping the BLM as the fake melee for a true melee. This is to say nothing of RDM and SMN sharing gear so it’s way to easy to play whichever one is currently performing better at the time to the detriment of the others

Honestly I’d say the problem actually comes from the melee being overtuned but it’s mostly affecting the balance of the casters