I believe it's more of the case with Asphodelos, just Invuln and ignore the busters, P4S specially just Invuln them all and call it a day.
I believe it's more of the case with Asphodelos, just Invuln and ignore the busters, P4S specially just Invuln them all and call it a day.
Gae Bolg Animus 18/04/2014
I was mostly talking about negative effects from standing in mechanics. All the way up to E9S you would often get a vuln stack for standing in mechanics, which allowed things like full tank melee uptime in E6S by just getting hit by 1 or 2 mechanics (and some well-timed movement during Vacuum Slice for example) that were entirely survivable. But since the last Eden tier they made almost all of those mechanics give you a damage down instead, making any kind of optimization in exchange for taking slightly more damage impossible.
Maybe it is cheesy but I quite liked being able to resolve mechanics in a way that SE may not have intended, which in exchange allowed you to squeeze even the tiniest bit of extra damage out of your job.
Last edited by Absurdity; 09-07-2022 at 10:55 PM.
It's not for every busters thought.
P5S and P8SP1 are the only busters that applies the super dot.
You can still Invuln a double TB on P6S and P7S. I haven't checked if DD goes through invuln, I know it was possible on P2S but that's it.
Since most busters applies a meaty dot, Bolide has some extra values as you won't take dot/auto attack damage during the invuln duration but DRK self healing is kinda negated by it.
Hallowed Ground takes no damage at all but that's not worth the 7 minutes.
True, in worst cases buster dots do not calculate the Invulns damage taken, P6S will shove around a 26k dot soloing the shared, around there for P7S.
Can easily manipulate it in P6S. Invuln the 1st, take it back once bleed dropped off, tank swap as normal. The 3rd buster or further will be a shared. 1st is guaranteed to be Shared, 2nd always spread.
Gae Bolg Animus 18/04/2014
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