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  1. #1
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99

    Dumb things about tanks

    I play tank, I've played all the tanks... these are the things I have found to be dumb or make no sense.

    Paladin:

    Divine Veil: Why do I have to heal for it to proc? Why does it not affect me? Dumb.
    Cover: Why does this cost Oath? Dumb
    Riot Blade: Looks dumb (IMO) replace it with Rage of Halone

    Warrior:

    Shake It Off: Why does this remove buffs I already have on for a 2% boost? Dumb!
    Orogeny: Why did this need to exist, just make Upheaval and AoE. Dumb
    Inner Release: Not dumb but I do think a duration buff would be nice.

    Dark Knight:

    Abyssal Drain: Why is the cure potency so low, buff to 400 cure potency. Dumb
    Oblation: What is this thing? What does it do? Whack a 200 cure potency regen on it.
    Blackest Night: Why do I get punished for using this if it doesn't break. Kinda Dumb

    Gunbreaker:

    Heart of Corundum: You had a chance to give it 1000 potency ... why not take it?
    Double Down: I don't see why this had to be 2 cartridges.
    No Mercy: Maybe increase the duration a bit, I don't know just saying.

    Shirk:

    Can we just make it so this isn't needed, I know I know dumbing down... but do we really need to have this? Just buff taunt and get rid of this.

    Those are the things I think are dumb, feel free to add what you think is dumb ... or call me dumb IDK.
    (5)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Well that's just like, your opinion man.
    (30)

    http://king.canadane.com

  3. #3
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Imagine thinking having the ability to buff Shake it Off is dumb.
    (10)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,914
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    This is mostly opinion but to answer some:

    Cover
    It was completely broken. PLD had the possibility to take a double tank buster on its own and take 0 damage with Hallowed Ground.
    Today it's not that strong and the effect is not worth the 50 gauge. Yes it needs something.

    Oblation
    Don't underestimate Oblation, its flexibility is incredibly useful in content with very high damage.

    Orogeny
    Yes, I agree...
    Samurai has 3 of those, cooldown shared between a ST and a AoE variant.
    In my opinion this is pure button bloating. In certain content it will never be used and just occupy your hotbar.

    No mercy&Inner release
    Timer based buff were a big problem which is why WAR got it on stacks rather than duration.
    You needed a specific SKS to get all 5 GCDs within the timer and that SKS depended on your ping.

    Same goes for No Mercy, if you extend it many will seek to fit one more GCDs in the buff window.
    (3)

  5. #5
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    No Mercy being 20 seconds duration is just enough to fit my burst in, though I know I'm no where near optimal, I still manage to throw every cooldown I have in that window as well as all my cartridges with bloodfest.

    I mean, a longer duration would be nice and appreciated, but I don't think it's wholly necessary. Can't speak on the others since I'm still leveling my tanks this xpac.

    Oblation or TBN could have a heal baked into them to help with drk's terrible sustain, but I think the fact it struggles with that gives my healer something to do. Although, I am starting to improve at using more of its mitigation in dungeons instead of relying on just TBN, so survival isn't as hard as I once thought it was.
    (2)

  6. #6
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    U hit the nail on the head with a lot of those.

    Dont agree with shake, IR and No Mercy though. 15 sec IR is already 50% better than it used to be. GBR already does a lot of dmg, even with 0 speed u can fit all ur burst in (maybe not last burst strike), rest is just fluff. Shake buffing is a legitimate, though niche mechanic. I use it a good number of times in DSR where that extra umph is quite nice p3 final chorus e.g., 21% shield is 40% better than 15%
    (1)

  7. #7
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I think the optimal way of using No Mercy after starting Gnashing Fang is dumb, and the rotation difference from GNB 80 to 90 is so clunky and extremely punishing if you don't do what is difficult to believe is "intentional."
    (1)

  8. #8
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,596
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by LoadedVirus View Post
    or call me dumb IDK.
    I will never call you dumb.

    /ehug!
    (1)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,970
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    This is mostly opinion but to answer some:

    Cover
    It was completely broken. PLD had the possibility to take a double tank buster on its own and take 0 damage with Hallowed Ground.
    Today it's not that strong and the effect is not worth the 50 gauge. Yes it needs something.
    This hasn't been a thing since early ARR, they fixed this interaction so early that nobody even remembers anymore. Cover was however way too strong in Stormblood since it gave you 20% mitigation for free, allowing you to take tank busters with nothing but Cover and Shelltron.
    (3)

  10. #10
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Regarding GNB, I always wondered why they don't just make every action from Continuation unlocked when Continuation is unlocked at 70. Maybe it's a balancing thing, but tanks have generally gotten certain actions at really odd levels throughout the years due to them simply being new additions per xpac.

    But I'm a bit selfish, I wish every GNB cartridge action had a Continuation proc, including Fated Circle and Double Down. And I think Hypervelocity is inoffensive enough that it should be available as soon as Continuation is gained.

    I can't be the only one who thinks that, especially having grown up playing earlier FF titles like VIII where most of the basis for the job came from.
    (1)

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