Surprised noone has mentioned this yet on the forums despite how often I see people complain about it in game/youtube, but why can't we have minimum compositions? Not even overkill, but something like 1 tank, 1 heal, 2 melee dps, 2 ranged dps. Been annoying to go on Season 3 and still see 3 healer comps, 2-3 tanks and 1-2 heal comp where 60-80% of your team isn't dps and you realize after the first 2-3 minutes of shotcalling the match your team just flat out doesn't have the damage to kill anyone/push the crystal and you spend the next 3-4+ minutes struggling in vain because there's no surrender vote, 5 dps comps in Diamond/Crystal which is nearly auto-win with decent communication on picking a target, games with a healer and 4 range dps that has no frontline at all.

There's already RNG who's getting legit bronze and who gets ex-plat/diamond/crystal's on their team, already RNG to pray you don't see a win-trader or a person who's at 0-40k damage in a 5 minute match every 3 games because even in Gold you get put with Unranked ppl who have 0 pvp experience, can we at least get rid of one layer of RNG, and even we don't standardize dps grouping like pve, at least guarantee a tank each game?