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  1. #1
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    No fixed team composition was pretty much a major selling point of Crystalline Conflict over Feast, so it's unlikely that will change. Personally as a melee DPS main, have tanked far more damage than many actual designated tanks during matches since starting the mode and I can vouch that it is still possible for melees to fill the role if they're willing to sacrifice their own uptime to do it (Not ideal though!). However; this requires your team to be really on your heels and keeping the pressure up, as you will melt the instant you get stun-locked which can happen super fast depending on a number of factors, most typically server ping disagreeing with your defense.

    Won't deny though that some compositions I've seen in some matches have just been brutally unfair to fight with, it's not common to get an extremely lopsided composition, but it can happen. Just advise people to actually be ready to support your main line, once a melee DPS has lost their Guard, they will need to retreat fast, so react accordingly else the death train will ensue. And try to stick together if you're ranged, if you don't: that's a freebie for sneaking ninjas and escorts, if you don't see them, rest assured they probably see you.

    For offense, focus fire the enemy that has the most potential to lock down your fighters, or is a quick enough kill. I strongly advise people to make use of the focus target feature, and try to keep an eye on markers if someone's trying to coordinate. Above all, stick together (but not too close if the enemy has massive AoE crowd control potential) if you find yourself in a very ranged centric team, and make sure your few frontlines (plural being optional) can at least get out of line of sight of the enemy, they will undoubtedly be chased so be ready.
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    Last edited by Novani; 09-01-2022 at 02:32 PM.