A tiered Dungeon similar to the old ARR Coils?

Except it would not be short dungeons, but normal length but with a catch and act similar to POTD & HOH and only the difference is the dungeons would not be random maps.

Each Layer goes from Normal > Hard > Extreme

(I thought about Savage, but maybe would be too much to handle)

Monster spawns would be different each time, so no party would have the same experience and they get progressively harder with each layer.

Also traps similar to Delubrum Regine in terms of trap range, and the traps would be random too.

Maybe I could go further with this, but I can't think of anything else to add.