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  1. #11
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I Just want vitality. Or defence. My character seems to Always take more DMG then other same job/role.. prob cause they have equip with Better defenses, but dunno, seems so strange to me.. (and no.. i dont have vulnerability stacks)
    (0)

  2. #12
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I would point at Monster Hunter for how we should rework Sub-stats in FF14. Without even looking at what they even do, moving to a simple "This Materia Adds +1 to X" and streamlining the number to benefit is a benefit to clarity and thus a qualify of life improvement.

    It also has the side advantage of allowing us to remove the various ranks of materia and just have 1 rank of materia, where the bonus it provides tapers off as player level improves relative to the gear they're wearing (For example, level 50 gear on a level 50 player is at full value, while a level 60 player in level 50 gear would get 0 value of the substats).

    Expansions are divided into three tiers, and level caps hard reset. This means beyond main stat increases, each tier increase also increases how many substats gear has, in smaller to digest numbers that result in more significant increases per rank increase, instead of having to check an outside resource and having to worry about specific break points.

    For example, all substats have 30 ranks, with arbitrary numbers not concerned about balancing the end result.

    Critical Hits gain +1% critical strike per +1 Substat.

    Haste (Combined Skill/Spellspeed) grants +.75% GCD reduction per +1 substat.

    Determination grants +.5% damage per +1 substat.

    This provides a clear readability advantage compared to just having "2183" of a particular stat, and the simplification of this approach can allow us to expand into more complex but still easily readable character building options, provided proper restrictions are in place, and if we don't worry too much about things being perfectly balanced.

    Pentamelding would need a looking at, but that's for a deeper analysis, not a cursory proposition.
    (1)

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