[QUOTE]being able to cast while moving/QUOTE]

I was debating this one anyway, honestly. I do enjoy how bard and machinist in PVP can cast while moving, can certainly see this with an ambush combatant.

they could be larger by default
Technically they are, already: Leylines is a 3-yalm radius, while the terrains are 5-yalm. Could be bigger of course, especially if we change the effects around.



Could make it like how 3.0's Summoner worked with DWT, and changing the Wrath abilities to end the Terrain, that way they can use it whenever and end it when they need it
Would need some rebalancing on the numbers for it but here's some thoughts

Remove the dot from the Forest, grant damage reduction. Wrath grants concealment and a (short?) damage buff.

Probably keep the dot on the Desert, I can dig the volcano thing. probably inflicts a dot. Probably the biggest raw damage

For the Ocean/Storm, perhaps grant a healing effect to the terrain itself. Wrath would increase movement speed, possibly an attack speed up for a time after use, especially since only the ranger needs to be in the terrain for the boost on this one.

The Tundra can probably keep the dot. Would take a good amount of math to figure out the best potency for it to go along with the focus gain, but something along those lines would work well. Wrath is a glacier bash, possibly with a focus gain.


I did like the "finisher" aspect of making it a rapid strike use after using all of the Terrains, but I think i like ending the terrain with Wrath instead, personally