The goal would be to make executing a Terrain ability grants the Favor from that land, which would be shown on the job's UI, consumed when you use Land's Wrath > Fury, supposed to be a rapid burst window.I can't really tell how the Land's Wrath abilities are supposed to work, do you just hit each one in succession then follow up with Land's Fury? Or are they all in one button that changes based on Terrain? And they're all the same except one?
Also would be nice to give them all different effects and bonuses but i also don't want to lock it to a particular priority so it can have a different rotation of lands whenever they want a particular effect.
Yeah it'd have a decent uptime for the Terrain effects, certainly possible to boost their effects and lower their duration, I'm also sure that there's calculations on how much a % boost to crit/DH vs potency would be and make them closer to being even, but I *did* want them all to feel different and varied.The persistent ground effects
Honestly could make them just be a self-boost instead of a persistent AoE, but I was honestly inspired by making an ability like Leylines function different, at least for this initial concept.
I could have sworn I changed Exploding Bolt's recast timer but apparently not. It is supposed to have the same cooldown as Vital Shot.Vital Shot / Last Breath and Exploding Bolt sharing recast timers
That one could be cool to mess with, would certainly help dictate which Terrain to activate, especially with the change to how guaranteed crit/DH works now.also want to note the lack of guaranteed direct hits on skills, i, personally would mix it up a bit the guaranteed crits with them OR alternatively make melee skills dhit and ranged crit it would be a cool mixup of both and would help creating a bit of job identity
This was mostly the working name when I started messing around with it as a concept, honestly if something were to be implemented like this, the name could be changed. I chose Ranger since it fits thematic Scouting gear, and they can wield knifes (at least as throwing weapons) in other games, and I wanted to make them distinct enough from Archer/Bard to be interesting.It's a little weird calling it a Ranger though when it's primarily melee.