The Ranger's Terrain abilities are both DoT abilities like Ninja's Doton, but also enhancing effects like Black Mage's Leylines; So long as the Ranger themselves are within the Terrain, they get the benefits. These are one of the core mechanics of the Ranger, and requires foresight and knowledge of the fight to know when and where to properly use these abilities, and when to get their bonuses.

While one could just pick a favorite ability to use, they do also have a secondary effect, granting the Land's Favor, another important aspect of the Job's UI, and contributing to a powerful burst abilities:



Land's Wrath consumes the Land's Favor for a strong, rapid burst window.
Land's Fury is the capstone ability at level 100 (for now) and is a finisher executed after a full set of Land's Wrath, being a huge four-part attack.



The general goal for Ranger's firepower is to make it fast, but not hectic, as almost all of Ranger's attacks are on the GCD. The goal is to place them possibly on-par with ninja, or thereabouts, but with a great deal of optimization for when to plant your Terrain, and knowing how best to time your big hits to land them under Concealment

Potency-wise, all the abilities are mostly to show the general feel and flavor of this version of Ranger.

Lore-wise, I imagine this version of Ranger would be close to the archetypical Ranger in fantasy settings, off on their own and taking care of things in nature and removing threats to the environment. Possibly travelers who picked up a bit of Geomancy at some point.

That's basically all I've got for how this Ranger works! It is a lot of fun to make job concepts so hopefully you found this interesting! Let me know if you have input, too, I'd love to adjust this to be even cleaner of a concept like my Green Mage!