Quote Originally Posted by AriaValkyrie View Post
The goal would be to make executing a Terrain ability grants the Favor from that land, which would be shown on the job's UI, consumed when you use Land's Wrath > Fury, supposed to be a rapid burst window.

Also would be nice to give them all different effects and bonuses but i also don't want to lock it to a particular priority so it can have a different rotation of lands whenever they want a particular effect.



Yeah it'd have a decent uptime for the Terrain effects, certainly possible to boost their effects and lower their duration, I'm also sure that there's calculations on how much a % boost to crit/DH vs potency would be and make them closer to being even, but I *did* want them all to feel different and varied.

Honestly could make them just be a self-boost instead of a persistent AoE, but I was honestly inspired by making an ability like Leylines function different, at least for this initial concept.
To have different effects without a priority they could have different kinds of utility. You already have effects that encourage either melee or ranged and a terrain for resource gen, you could have something like a move speed buff, a shield or healing, being able to cast while moving, reduced recast on the teleport ability, different size effects, anything that isn't a direct damage increase but could allow for more dmg in certain situations. A foresty terrain that granted and/or buffed concealment might be cool though that's a direct dmg increase.

Making Terrains too much like Leylines wouldn't be great, hm... they could be larger by default for ease of use, or have an ability to increase their size. Rather than dealing dmg over time some of them could grant access to an ability or two, maybe if you have something like a volcano you could have a button to make it erupt dealing dmg to enemies in it so if they move out after you're not losing as much. They could slow or bind enemies in them for dungeon packs. They could apply a debuff to enemies in them so if they move out the debuff remains for a bit. Just some random ideas.