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  1. #331
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by STEAMSHEEP View Post
    come on~I want to 2.0 demo video~
    yeah the CGI can wait, i dont want to be spoiled, i need some gameplay video!
    (1)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  2. #332
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Seriously, screw CGI. I really, REALLY want to see a gameplay video.
    (3)

  3. #333
    Player
    Kristina_Farron's Avatar
    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    1,889
    Character
    Kristina Farron
    World
    Masamune
    Main Class
    Rogue Lv 100
    Today's SE's technical demo for their new engine "Luminous Studio" is here:
    http://www.youtube.com/watch?feature...&v=UVX0OUO9ptU

    But few months ago CRep on JP forum has confirmed that FFXIV 2.0 DOES NOT USE Luminous Studio BECAUSE THAT IS FOR OFFLINE GAMES.

    2.0 use its own engine optimized for MMO requirements.
    (1)
    フォーラム右上の開発者投稿、こまめにチェックしよう。

  4. #334
    Player
    Croy's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Allard Barrows
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Kristina_Farron View Post
    Today's SE's technical demo for their new engine "Luminous Studio" is here:
    http://www.youtube.com/watch?feature...&v=UVX0OUO9ptU

    But few months ago CRep on JP forum has confirmed that FFXIV 2.0 DOES NOT USE Luminous Studio BECAUSE THAT IS FOR OFFLINE GAMES.

    2.0 use its own engine optimized for MMO requirements.
    I was under the impression FFXIV is using a completely new engine BUT it has been created in collaboration with the same group of developers who made the Luminous engine. IE not the luminous engine, but might be using technology used in Luminous but its specifically optimized for this game and its parameters.

    In fact I found the quote from the interview!

    Finalfantasy14.eu :

    Is the new graphic engine, about which you’re talking, linked to the Luminous studio graphic engine, that Square Enix announced a couple of months ago?

    Naoki yoshida :

    We have been receiving this question a lot during the media tour, probably due to the announcement of the two consoles we made and the announce that the Luminous studio made was very close in timing . People are thinking these two are related to each other. Also because Mr. Hashimoto is related to 14 as well. However the Luminous studio engine is related to the console game, so what they are trying to achieve with that engine is to make the still graphic really beautiful, while for MMOs the most important thing is to have lots of characters and high quality graphics so the aim is slightly different. So because of that we have two different engines.

    Although it’s not two different engines, the people who are working on the FFXIV graphics engine also belong to Luminious studios. So some people are working on two projects. Some of the writing/coding we use for the engines and the shader are not quite two different engines. You can consider them brothers. The engine for xiv is more focused for mmos.
    http://forum.finalfantasy14.eu/viewt...hp?f=20&t=1993
    (2)

  5. #335
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TheFatHousecat View Post
    A write up of the demo shown today, nothing super interesting but it's something!

    http://venturebeat.com/2012/06/05/fi...ble-franchise/

    The guy obviously hasn't played XIV at all so it's not very helpful for people like myself, who are more interested in flow of combat, but he did do a nice bit about Yoshi wanting to take all sorts of players, especially western ones, into account when designing content. And he did talk about raising chocobos to take over several roles, mage/item storage being the examples mentioned.
    here from another thread.
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  6. #336
    Player
    STEAMSHEEP's Avatar
    Join Date
    Mar 2011
    Location
    痺れるの電気シティ
    Posts
    157
    Character
    Steam Sheep
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by neorei View Post
    here from another thread.
    OMG! how to wait until September~
    Who can bring me a time machine....
    (1)
    開発のみんなさん、すまんな~

  7. #337
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    FUCK YES!!!! AWSOME!!!

    Square Enix ur the bomb!
    (0)

  8. #338
    Player
    Durian's Avatar
    Join Date
    Dec 2011
    Location
    Till Sea Swallows All!
    Posts
    39
    Character
    The Fear
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Who else just woke up and had their day MADE?!
    This game is gonna be awsome! (even more so..)
    (0)

  9. #339
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TheVedis View Post
    you never know

    we know for a fact they were lowering the low end of it ALOT in order for lesser inferior systems to handle the game, but how that effects the high end we wont know right now
    Yeah but that doesn't mean that quality has to go down. Remember when the trees in Ul'dah were making people's GPU's melt? Something about the way this client works puts inordinate amount of strain on people's computers. They are removing crap loads of useless graphics (like the "rivers" that run underground in muntuy cellars that load even tho you can't see them) not to mention all the whacked out code that won't even let us traded items back and forth from our retainers without a 3 second wait.

    If anything, I think the game might even look better
    (0)

  10. #340
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by BenjiTulia View Post
    I watched Microsoft, Sony and Nintendo conferences... and of all things from E3 the most amazing thing is... FFXIV 2.0!. Absolutely stunned!

    Maybe chocobos look a bit ummm... too skinny and sporty, would rather like to see them more like in FFXIII-2, soft and fluffy, like they could replace my pillow.!

    Anyway great work SE!


    Quote Originally Posted by neorei View Post



    Jump??
    Honestly I'm amazed it took until the 72nd post before someone mentione this.

    Side Note: Will we finally be getting dynamic weather effects?
    (1)

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