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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    New Extreme Trial and positionals

    So I just want to say the mechanics in this fight are a great challenge and I'm personally enjoying the process of learning it. However, its more of a mixed story for melee. While its a welcome change of pace, it shows that positional damage requirements do not work in a fight where the near constant act of dodging forces the melee DPS to move in a way contradictory to their positional requirements. From my initial assessment, the only moments when directional damage is being applied is when the requirement is being negated by true north. I'm not saying it never happens, but comparatively speaking to other extreme trials there is maybe 10% of the fight where positionals can be executed in a normal fashion.
    (2)

  2. #2
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fendred View Post
    So I just want to say the mechanics in this fight are a great challenge and I'm personally enjoying the process of learning it. However, its more of a mixed story for melee. While its a welcome change of pace, it shows that positional damage requirements do not work in a fight where the near constant act of dodging forces the melee DPS to move in a way contradictory to their positional requirements. From my initial assessment, the only moments when directional damage is being applied is when the requirement is being negated by true north. I'm not saying it never happens, but comparatively speaking to other extreme trials there is maybe 10% of the fight where positionals can be executed in a normal fashion.
    10% is not even remotely close to being accurate, you're heavily overstating her movement
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,416
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Positionals not always being able to be done and forced disengaging from the boss was always supposed to be the trade off for melee doing 10% more damage than the other DPS, now they just give endless free uptime and we all accept melee do more damage

    If anything fights like this and endsinger which challenge BLM for its high damage output are the kinds of fights that show off the balance square tries to achieve, full uptime brain dead savage fights just lead to 2/1/1 parties being a lock because of melee damage output
    (8)

  4. #4
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Positionals will frankly always have this downside whenever there is any kind of randomized mechanic based on boss direction. I agree it's a little nutty to throw in things like Brutal Swing so often, but it's an inherent challenge that comes with MDPS, and basically the only reason boss positioning is such a need from tanks. There's gonna be those fights where positionals are just a massive headache, but I think the devs do a well-enough job of throwing omnidirectional bosses in at a well enough pace that there is a nice portion of relaxation on it.

    Overall, MDPS positionals are a hassle, what else is new?
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,339
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    There have been a lot of bosses recently that like to turn to face south, so the tank, who is north, ends up making the boss rotate back.

    In some fights I've gone as far as just moving south so that the boss doesn't turn more times than it needs to and make it more annoying for the melee. It happens with some of the bosses in Aglaia as well. Why does SE want me to tank the boss south?
    (0)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Tanks should be turning the boss when shes at the wall.
    (0)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I don't know the value of positionnals but they're really just for players who wants to min-max.
    You can just hit the boss front and will barely lose anything.

    If I remember it's lower than 5%...?

    If anyone had the actual value, I'd be grateful for it!
    (0)

  8. #8
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    I mean that's an aspect of the fight: to understand cast timings and your parties strat to determine how you setup your combos, which positional you're going for, whether you can greed a positional without killing yourself or your fellow party members, and whether or not to use true north for a specific mechanic.
    (0)

  9. #9
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Fendred View Post
    So I just want to say the mechanics in this fight are a great challenge and I'm personally enjoying the process of learning it. However, its more of a mixed story for melee. While its a welcome change of pace, it shows that positional damage requirements do not work in a fight where the near constant act of dodging forces the melee DPS to move in a way contradictory to their positional requirements. From my initial assessment, the only moments when directional damage is being applied is when the requirement is being negated by true north. I'm not saying it never happens, but comparatively speaking to other extreme trials there is maybe 10% of the fight where positionals can be executed in a normal fashion.
    Could always play a caster and have to fight for uptime in a constant state of movement like this Extreme fight.

    I think its a fine balance, Melee are fighting for positionals and casters are fighting to actually be able to cast.

    Hats off to all the BLM players out there.
    (3)

  10. #10
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    I don't know the value of positionnals but they're really just for players who wants to min-max.
    You can just hit the boss front and will barely lose anything.

    If I remember it's lower than 5%...?

    If anyone had the actual value, I'd be grateful for it!
    Taking DRG as an example: they lose a total of 250 potency over the course of their 10 GCD combo loop if they hit no positional at all unless I miscalculated.
    Their 10 GCD has a total potency of 2900 not counting any buffs or the dot ticks if you hit all positionals, just the base potency. But since melees have True North and a boss is never constantly spinning like a beyblade (unless the tank trolls you) it's impossible to never hit any positionals at all during a fight. If you hit roughly half of your positionals it's closer to 3-4% potency loss on the upfront potency of your GCDs. Counting oGCDs and dot damage, the total dps less is way below 5%.

    And DRG is very rigid, jobs like NIN have a lot more wiggle room for hitting theirs. And RPR doesn't even have positionals during burst iirc?
    (1)

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