yes, the vast majority of my friends have left the game. most state they will return for 2.0, but it's made me sign in less and less lately due to them being gone.




yes, the vast majority of my friends have left the game. most state they will return for 2.0, but it's made me sign in less and less lately due to them being gone.
http://crystalknights.guildwork.com/
Many people do suck at their job due to power lvling, i agree. And then get frustrated when they can't beat anything cuz so many ppl suck. This is why i do no big fights with pick up groups, and the "content finder" or w/e they add will probably be full of fail.



Update. Just got one of my newer friend in an Ifrit party. He survived even past hellfire and this was only his second attempt. Just takes patience and someone who can explain things![]()
Hello,Moogle is a very straightforward fight. If a new player in a party of experienced players can't figure it out in one try then something is wrong.
However, alternative content like CC/AV/Garuda and Ifrit (to an extent) have multiple phases and require lengthy explanation. This is where static groups will make the difference.
The best advice I can give anyone is to get Mumble, Teamspeak, and Vent. Once you do get into an experienced group they will be much more likely to invite you in the future if you can communicate easily. Nobody wants to type a small novel to explain how to do CC. At the same time, nobody wants to run with an unfamiliar person who "knows it all."
I've successfully taken people who have never done CC/AV/Ifrit (not Garuda yet) to a victory in these battles. It's not that difficult to be honest, nor does it require any TS/etc type technologies (although this need can vary depending on whose in the party).
The key I find is:
1) Have at least a couple people who know the battle well (usually a well experienced tank is all you need).
2) Be able to spew out directions beforehand and during the battle (and make sure to highlight important parts, i.e.: who is going left/right in CC, when you stop to do flare in AV, how long till use sentinel in hellfire, etc)
3) Make sure everyone has filters on so they can actually read directions.
Note: *I* can type 100wpm while playing, so if you can not, you may need to use things like TS/etc.
Note2: Having a strong group of experienced players is best argued for when you are trying to do speed runs.
But to be honest, all the content is so easy you can do it at all with a pick-up group (speaking from experience as most of my wins are from pick-up-groups).
I think you touched on the key point here:This is what happens when all of your content demands 100% intense party focus. This is what happens when all of your content means you have to continually spam a dungeon over 50 times to get one piece of loot for one person. This is what happens, when random number generator and bad loot policies mandate the group makeup.
People leaving? SE should probably re-examine why, given the fact that there are several threads with an outstanding majority of players continuing to criticize terrible loot distribution methods for dungeons.
Recent friends I've talked to don't want anything to do with the game after the latest patch due to the AF weapon seal garbage. Many want to see locked content (running a dungeon once a day/week with guaranteed drops).
Simply stating "find a good linkshell," is not a solution.
SE has created a world where rewards are so rare and accomplished only through REPETIION (rather than COMPLETION), that we optimize by focusing on maximum repetitions/hour. And the only way to do maximize that is to go with a static group.
If you have to do 100 runs, you would rather do it 15 mins each with static group, than 25 minutes with pick-up group. That 10 minutes becomes 1000 minutes (an extra 16 hours).
To touch on main topic:
I notice many people from my LSs who used to be active not be so active now.
I also notice many new faces.
I also notice that a lot of content is now mainly being done within LSs (Especially Garuda and Hamlet).
I also notice a lack of anyone doing content such as the first 3 strong hold gold coffers.
All of these combined give the impression that players are leaving. I do not think that really is the case. I think it is a lot more of the 'experiened' players playing less and only playing within their linkshells that give this impression.


I'd love to see locked content and see people whine somemore, because when it comes to locked content, people will only invites the jobs with the best succesful rate and safest so they dont waste their timer.
When it's already happening now, it will get multiple times worse if locked content happens.



Only reason why people i've talked to are leaving is because certain things are to hard to level up & the raids like AV & CC where you need to kill a monster stand on 1 foot, tap your toes togeather 3 times & beat everything in 3 mins or else no chests crap.
(well the raids are my words but theres were : "its because of the B/S invovled in AV, CC & when you kill something you should be rewarded but were not!") & the lack of drop rates, lack of solo or 4 person events, very rarly is it due to real life or other things.
I was going to leave because of lack of solo ways to get decent seals + above, but meh to lazy to leave
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