Quote Originally Posted by Iscah View Post
I'm pretty sure that Turn 3 is the only turn that lacks a boss. Some of the others have a mini-dungeon leading to a boss fight, but there's still a fight in the end.
Turn one, sure, Caduceus is a boss... [ insert "I GUESS?" meme image ]

Turn two is just a whole bunch of minibosses, though I guess the last ADS variant will use the abilities of the previous ones so has a bit more variety in attacks; you could count it as a boss.

Turn three, you yourself mention; it's a weird duck by any standard.

Turn 4 does not have an actual boss, as I recall; isn't it just multiple waves of adds? Even if you consider the dreadnought a "boss", there's more than one of them.

I will grant that the Second Coil and Final Coil are more easily adapted, but I feel like the Binding Coil is something of a mess; if the goal is to take Coils and update the storyline to play like more recent/modern content, if you target doing a full three-tier raid series again, I feel like it's not as simple as just "tweak the mechanics slightly, chop Turn 3 altogether, and call it good".