Quote Originally Posted by Iscah View Post
The main changes would have to be reconfiguring the cutscene placement so they play between rather than during the fights, and pulling out at least Turn 3 and possibly some of the other longer dungeony bits and turning them into Omega-style solo instances or even cutscenes. (Though it wouldn't be entirely terrible to leave at least some of them in, if only so Alexander doesn't look like such an outlier.)
I could get on board with that. I can't recall anything of significance that would prevent removing T3, and cutscene placement shouldn't be too big of an issue either. I think the most work would involve taking out the less dungeon-y bits, and under-tuning the bosses for normal mode. This would even everything out though to the standard 12 encounters, and make Twintania, Nael, and Bahamut the final bosses of their respective floors. Savage can stay as authentic as possible to the original experience, and less punishing versions with telegraphs and cast bars can be placed in the NM versions for those just wanting to experience the story.

I normally don't support reworking old content, but there are exceptions if the rework can enhance the experience for players and give life back to the content. If Coils were reconfigured, and made to have a normal mode, this actually would be new content for a lot of players. They'd still be synced to 50, but they likely wouldn't even care.