If there's no chance of recovery after the enemy makes some progress there's no motive to try which will make people give up and throw matches. It's also less exciting if you don't even get the chance to stall and come back with LB and good burst play.

So you're seething after losing one game because your team, somehow after pushing to +90% choked and somehow couldn't coordinate enough to push the enemy off the point for three seconds, you should understand how the game works before you start calling for firings like a Karen. I bet you'd be just as upset if your party doesn't stay on point during overtime and loses even though you could've come back from a disadvantage.

People, don't be like OP.