Thing is when new crafter gear comes out is known as there's past history to look at.
If you think about the expansion release as New Years Day. Then the patches released within are the various holidays throughout the year.
Some holidays you expect presents. Some holidays you expect gathering of families. Some holidays you expect gathering of friends. Some holidays you expect certain types of food to be present. Some holidays have a combination of the above.
You're thinking crafting gear is like getting a present. This is analogous to complaining that on Memorial Day you aren't getting a present. Memorial Day is more about the gathering of friends for BBQ's in the USA for the start of the summer BBQ season.
Most crafters and gatherers actually don't want to replace their gear every patch.
If you're BIS from one patch, the odds of you having to get the new gear isn't always a given. It might make it easier but as others pointed out, it's a risky/slow progress due to remelding and RNG.
This is where players cause problems for themselves. For crafting and gathering, materia comes almost "naturally" through Extraction when you're spending a lot of time doing the content the gear is intended for.
The start of the expansion is always rough because new materia added to the game is starting from a zero supply. By the time the x.1 patch arrives, you should be near rolling in materia.
I had very little need to buy or grind scrip for materia when it came time to pentameld my Pactmaker set because I had gotten most of what I needed through Extraction and scrip earned from weekly Custom Deliveries. I already have what I should need for the new crafted sets that will get added in 6.3 plus leftovers for doing some simple overmelding on sets I will make for my alts.
I don't even go that hardcore on crafting compared to many end game crafters. I do remember to use the Squadron Spiritbond Manuals when doing Master Crafting, and those plus the Superior Spiritbond Potion when gathering from Legendary nodes.
The only time it's going to get expensive if you're going to the effort of pentamelding but spend most of your time crafting low level recipe that don't need it. At that point, you're better off skipping the pentamelding, making easier items to sell for profit then buying the gear you want that needed the pentamelding in the first place.
Certainly there's a good feeling that comes from making all your own gear but was it worth it if it means spending 20 million on materia when the gear itself is only worth 4million less than a week after release?
That is if you're crafting constantly. I craft when needed to get the new battle/crafting/gathering gear, more raid food and pots, and when the group is finally done raiding, I don't bother crafting anything new until the next time new gear/food/pots are available. I'd rather not make crafting a job, because then there's no fun in it.
It's not for everyone and it definitely takes a certain mindset to put up with it, even with the greater ease. If that's how you feel about it, then perhaps you should consider finding someone else to help out. There's certainly no shortage of people.That is if you're crafting constantly. I craft when needed to get the new battle/crafting/gathering gear, more raid food and pots, and when the group is finally done raiding, I don't bother crafting anything new until the next time new gear/food/pots are available. I'd rather not make crafting a job, because then there's no fun in it.
Personally, I find myself a little bored as anyone I try to help is always trying to do for themselves or they're just weird about asking for / accepting help. I generally refuse to engage the market as it's so saturated (and botted).
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