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  1. #11
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dingodrole View Post
    Tl;dr : if you play drk reactively, you will probably not have much fun.
    If you play it while knowing what's coming to you, then it becomes very very fun
    No, even if you know what's coming, it's annoying.

    Oblation is pretty bad, period, and could use something more to it since gaining a 10% mitigation cooldown at level 82 is an absolute joke.
    Dark Mind is useless on anything that is not physical. Considering how they changed Feint/Addle, it's perplexing that they didn't give a 10% physical mit added to it. They probably should have merged this with Oblation for the 10% physical mit, and made it so Dark Mind can be thrown at other people with 2 charges (making it a much better cooldown).
    TBN is the only tank cooldown that causes a damage loss if you misuse it or if the mitigation created by the party is too high, preventing you from taking enough damage. If other tanks had similar issues, I would not complain about this one.
    (3)

  2. #12
    Player
    coffeeZealot's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Mathis Kyural
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dingodrole View Post
    The skill is meant to be use as late as possible, so you can possibly re-use it asap.
    If you want to re-use it asap, then you should be using it as EARLY as possible. E.g.
    If tank buster is at 1:00 mark, you should pop TBN at close to 0:53 as possible so that the buster eats it at the last possible second.
    That way you can re-use it as early as 1:08 instead of 1:15
    (0)

  3. #13
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Dark Mind is busted where it matters. Which is in most high end fights. The problem isn't with the ability, the problem is that we should be able to distinguish magic vs physical abilities easier without third party tools, which is a whole other discussion.
    (4)

  4. #14
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    And for the love of god, leave TBN alone. Even if you increase the CD to 25sec, removing dark arts and giving 25% HP free is absurdly overpowered. There will be no reason not to use it on CD even if a tankbuster was coming up, and no planning required for it. It is not hard to use, keep 3000 mp to use TBN on CD for trash pulls or whenever you see a tankbuster if you're not optimizing.

    It's even more fun to use when you optimize and pop it on healers/DPS when they're taking hard hitting mechs. It's all about knowing when it'll pop. Though I do agree that it should be as responsive as possible, but that's a system wide change that should affect a lot more abilities too.
    (1)
    Last edited by RaevusAstra; 09-16-2022 at 06:27 AM.

  5. #15
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,293
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RaevusAstra View Post
    And for the love of god, leave TBN alone. Even if you increase the CD to 25sec, removing dark arts and giving 25% HP free is absurdly overpowered. There will be no reason not to use it on CD even if a tankbuster was coming up, and no planning required for it. It is not hard to use, keep 3000 mp to use TBN on CD for trash pulls or whenever you see a tankbuster if you're not optimizing.

    It's even more fun to use when you optimize and pop it on healers/DPS when they're taking hard hitting mechs. It's all about knowing when it'll pop. Though I do agree that it should be as responsive as possible.
    Honestly I think it be really underpowered.

    A lot of what makes TBN good right now is its 15 second CD, put it up to 25 seconds and DRK will not be able to use it as much where its needed. This would hurt the current tier a lot where you can double TBN some DoTS, and it would honestly just make DRK completely unplayable in dungeon content.

    TBN has a learning curve, but seeing as its really the only way DRK has to keep damage off itself instead of just lowering said damage, nerfing it so heavily would be extremely detrimental to the jobs performance at all levels, especially if it wasn't replaced with anything.
    (0)

  6. #16
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Oizen View Post
    Honestly I think it be really underpowered.

    A lot of what makes TBN good right now is its 15 second CD, put it up to 25 seconds and DRK will not be able to use it as much where its needed. This would hurt the current tier a lot where you can double TBN some DoTS, and it would honestly just make DRK completely unplayable in dungeon content.

    TBN has a learning curve, but seeing as its really the only way DRK has to keep damage off itself instead of just lowering said damage, nerfing it so heavily would be extremely detrimental to the jobs performance at all levels, especially if it wasn't replaced with anything.
    What I'm specifically talking about is removing the MP cost from TBN, which is a straight buff. Regardless of whether it's 15sec or 25 sec, there is no cost to using it - it is just a free 25% HP gain on a short cooldown. That is what's overpowered. The fact that TBN is tied to mp balances it properly.

    I would watch what you mean by "unplayable" in dungeons as well. With the living dead buffs, though it's still the weakest dungeon tank, it is now completely fine. If you slow the dungeon down where you're not wall to wall pulling, you don't even have to use mitigation. Every job always has and always can clear dungeons. Now, wall to wall pulls is normalized in the community and DRK is already kind of squishy even now, but it's not bad if you manage cooldowns properly.

    That said, even if TBN was on 25sec, I think it's an exaggeration that it would be unusable for wall to wall pulls. Tanks have so much mitigation if you manage it properly, and dungeons are such casual content that a proper tank and healer shouldn't have an issue with wall to wall pulls either way. I didn't even imply I wanted them to nerf TBN, I'm responding to suggestions like "put TBN on 25sec and remove its mp cost/give dark arts free".
    (1)

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