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  1. #1
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90

    The Blackest Night

    This isn't a post complaining about TBN generally, just 1 part.

    This expansion has generally buffed shields to respond more quickly. 6.2 even buffed Shake by making the shield faster.

    The Blackest Night is the most obvious shield to get this change. It's the only shield in the game that's a potential DPS-loss to use if it doesn't get value, and it has the shortest duration of any shield.

    TBN should apply faster like other shields.
    (4)

  2. #2
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    I feel like problems such as that typically just need players to adjust the timing themselves per encounter, but I don't play drk in anything super high end to know if that's top tight of a weave or not. It is fun to use on whoever might receive the most damage at a given point, though. Very satisfying when you make a clutch save with a shield and slap the boss right after.
    (2)

  3. #3
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by xAFROx View Post
    I feel like problems such as that typically just need players to adjust the timing themselves per encounter, but I don't play drk in anything super high end to know if that's top tight of a weave or not. It is fun to use on whoever might receive the most damage at a given point, though. Very satisfying when you make a clutch save with a shield and slap the boss right after.
    Can say the same thing about every other shield that's been given the reduced delay.

    The same reason every other shield got this buff is why TBN should get it, but even more due to the extreme punishment of TBN not breaking.

    In case anybody is confused, I'm not asking for a CD reduction. If you ever pressed TBN, then took damage, then TBN is applied, that's due to the shield being delayed. Most other shields had this delay removed. Shake it Off just had this delay removed this patch.

    Other shields got this QoL, so should TBN. If you press a button, the game should respond.
    (3)
    Last edited by Luin; 08-28-2022 at 04:29 AM.

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    It's almost as bad as Hallowed Ground
    (0)

  5. #5
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    I don't play DRK (yet), but I'm pretty sure I agree with this. TBN sounds like an amazing tool with a decent skill-ceiling , something that's becoming rarer and rarer these days. Using it to make a clutch-save (akin to a buffed Shake it Off, something I do have experience with), is something that absolutely benefits from the reduction in delay between activating the action and its effects going off. After all, how can you make that clutch save if you're in the moment, realizing something going HAYWIRE, only to press the button and have it's effect take until juuuuust after your teammate died. Feels really bad , and not in a "well i just have to be a better tank" kind of way. Those split-second adjustments aren't' planned in the fight, that's what makes them so special. So it's not like you CAN just plan for the delay; that only works for parts of the fight that are going routine.

    If TBN has a delayed effect, it deserves the Shake Treatment for sure
    (1)

  6. #6
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    It be nice yeah.
    (2)

  7. #7
    Player
    coffeeZealot's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Mathis Kyural
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    TBN probably needs a buff. The other tanks got awesome stuff this expansion and now TBN is pretty lackluster in comparison.
    Having a 10s duration would be a nice start.
    Providing something on top of it's 25% shield, is probably warranted too.

    However, I don't really notice the delay when I play.
    (0)

  8. #8
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    TBN is still comically powerful, and the rate at which it improves over the course over an expansion as stronger gear becomes available definitely keeps it from falling behind. It costing MP is still rather unpleasant, but it's at least easy to tell when to use it. Throwing up something like Rampart with it will turn many of the hardest hitting attacks in the game into a joke, though that's rarely actually called for.

    What you should really be complaining about is Oblation. Oblation is ten gallons of disappointment in a five-gallon jug and just as much wasted potential. They could at least have attached a heal to it so DRK could have some kind of ability to go without healer supervision for longer than ten seconds.
    (0)
    Last edited by Absimiliard; 09-07-2022 at 06:01 AM.

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by coffeeZealot View Post
    TBN probably needs a buff. The other tanks got awesome stuff this expansion and now TBN is pretty lackluster in comparison.
    Having a 10s duration would be a nice start.
    Providing something on top of it's 25% shield, is probably warranted too.

    However, I don't really notice the delay when I play.
    The duration could definitely add some QoL, however TBN is otherwise fine. Other possible changes would probably achieve better results

    Additional changes catalogue:
    [1a] Dark Mind: Magic mitigation 20% -> 10%, now also grants 10% generic mitigation (so 10% physical / dark, 19% magical)
    [1b] Dark Dance: Re-added, physical copy of Dark Mind, all equal stats except damage type
    [2a] Oblation: Heal over Time added
    [2b] Oblation: Recharge shortened from 60s -> 45s
    [2c] Oblation: Mitigation increased from 10% -> 15%
    [3] Bloodspiller/Quietus: Heal potency added (think Lv84+ PLD attack spells), would off-set the reduced Souleater usage post-Lv60

    Just some ideas. Obviously not all of them should come in, but they'd help DRK a fair bit without a full rework, especially those in category [1].
    (0)

  10. #10
    Player
    Dingodrole's Avatar
    Join Date
    Nov 2019
    Posts
    16
    Character
    Elord O'gnid
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    The core concept of tbn is being a shield, preventing damage.
    The skill is meant to be use as late as possible, so you can possibly re-use it asap.
    Drk is all about planning ahead, may it be your MP, or knowing when damage will happen ( potentially mess up from team mates ). If you always pay attention, you never have the problem of " it didn't applied fast enough ".

    Also, i don't know why people still want tbn to be buffed, even though it's still probably the most busted cd out there.
    Almost feels like people forget that you can use 4 tbn / min ( while other tank is more around 2 / min ).
    80% of TBs are usually magical, so dark mind is also not a problem at all.
    Oblation is also fine as it is ( considering we have tbn, do not forget ). Oblation is seemingly weak because it usually don't shine since damage is not that important. But the higher the damage, the better oblation becomes.
    Eventually slap a regen effect on it, but not something too strong, it is not needed.

    Tl;dr : if you play drk reactively, you will probably not have much fun.
    If you play it while knowing what's coming to you, then it becomes very very fun
    (3)

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