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  1. #1
    Player
    Gralvarek's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Fran Gralvarek
    World
    Louisoix
    Main Class
    Black Mage Lv 90

    BLM QoL Change for Thunder

    Hi there!
    In light of the current and previous Extremes, movement has become increasingly more important as the expansion goes on. However, on BLM, one of our instant casts spells Thunder (1/3), shouldn’t actually be used for movements except for very few circumstances.
    I’m admittedly not a long time BLM player, only for the last tier or so, but one of the things that always annoyed me was that each Thunder (1/3) overwrote the previous, thereby often requiring people to cut their own DPS in oder to keep uptime.
    A change I would like to see is to have the Thunder (1/3) debuff able to stack to 60 seconds, just like the RPR debuff can. This change would allow BLM players to have a little bit more freedom to use Thunder (1/3) for movement, but not too much, it would allow Thunder to stay up for just a few more seconds each interval.
    This seems to me to be an impactful QoL change to BLM, giving us just the tiniest bit more movement without massive changes.
    Thank you for reading,
    Fran Gralvarek
    (0)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,159
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Hm, that would be a nice QoL indeed that would make the procs more useful. They would probably need to change Sharpcast to actually have the Thundercloud proc effect rather than causing it to proc on the next T3 cast, because I could see a situation where you need to refresh T3 but you don't have Sharpcasts because you used them.

    Regardless, I think T3 is pretty boring as it is nowadays, because it became just a no brainer, and I won't lie that is a shame to see a proc based mechanic that you can't reactively interact with it to net a dps gain.
    (1)