

This may be a hot take but when did people find daily log in bs acceptable in a MMO where you pay monthly? Was this after corporations found out they can get away with the cash shop?
Wait, what sub games do login rewards? I was just talking about the free ones.
But then I think the only sub-based mmos left are FFXIV and WoW?


There is XI and their log in rewards. Don't want to miss that exclusive trust that is only available this month! That said, I would also count dailies/weeklies as log in rewards since if you don't log in that day or week then you lose tokens/gear/exp since you didn't do your daily/weekly tasks. :/
Yeah, and there was a sizeable amount of people calling it out for what it was. Guess what, they got drowned out until that sort of system became synonymous with MMOs. It was like horse armor, you had people who saw the writing on the wall but for one person that saw where this sort of trend would lead there were 20 more going "it's only 5 dollar bro, what are you? Poor?". Not like I can suddenly convince people that a 10+ year trend is bad. lol
Last edited by Raoabolic; 08-29-2022 at 01:51 AM.
SWTOR is freemium, but since endgame pretty much requires a sub, i'm going to count it as a sub game, and it does have a daily login reward program that's pretty much a carbon copy of mobile game ones




I mean WoW:The Burning Crusade had daily quests that served as dungeon bonuses to give people incentive to log in every day and that was over a decade ago. Sooooo maybe this is not something new?
I remember when stuff came out on time instead of being delayed to the .x5 patches. Got to love those unnecessary adjustment to the MSQ
I want to know when you're talking about because .x5 patches have almost always been where side content gets added. Every relic except for Zodiac launched on a .x5, every tribal quest was released on a .x5
Nope. Beast tribes were for main patch drops. Same with custom deliveries
With how much time people want the game to occupy them for. They don't want a patch, they want an expansion.
People clear the expansion in the first week of release pretty often. When you no life a game it takes no time. So why in the world should a patch keep you as busy as an actual expansion that you pay for? People's expectations are the problem here.
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