It does seem like the enrage is much tighter but it feels really good to clear Unreal this time around because you know you can't be a slouch on any role.
It does seem like the enrage is much tighter but it feels really good to clear Unreal this time around because you know you can't be a slouch on any role.
Much better than the last Trial. It give you at least a challange so its nice if SE would keep this direction.
It's a fun fight. As others have stated it can be done with just oGCD heals, which is fine because it still pushes them a bit more, and you have to be a bit more mindful with them. But it's entirely contingent on players not taking unnecessary damage. You can expect to have to use GCD heals if using the PF for this fight.
This is definitely more like the Unreal difficulty I am used to, unlike with UW. They should always be around this scale of difficulty.
Yup. While I'm more on the casual side, I can definitely see in skilled and optimized group, a carefully planned oGCD heals is sufficient. I'm doing in PF and can almost entirely use oGCD if not too many people derped. I have yet to cleared it, saw enrage though.
What I like about Sephirot is the constant fast pace and minimal wind up for mechanics, followed by raidwides shortly after. Keeps me sweaty and be on my toe.
Tumblr: taildippedinpaint
It's a fun hectic fight for sure.
More like this pls =(
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It wasn’t that bad. Had a decent group murking him with some dmg downs before we even got too the 2 storm. It’s just that you have a lot of people in there that effectively suck and don’t know how to play jobs in general. Ultima made everyone pretty complacent if it comes to faux content. They are used too steamroll through these fights and the moment we get a decent mechanic encounter people just fail.
Feeling the same way with the new EX. Lots of juicy damage to deal with. Love it.
How do you figure this?I just think the adjustments to casual content is counterintuitive to how a player can progress and develop becoming a better player.
The leap from normal to EX is already a big one, but now that they're dumbing down/neutering content even more casual players are going to be less inclined to try harder content.
Both the new 4 man dungeon and new 8 man Trial have pretty hard hitting segments. I've seen several wipes in the 4 man due to the mechanics being more akin to an Extreme or Savage door boss (first floor). My evaluation on that is based on the time between mechanic and movement requirement, and how quick/extensive the movement must be between attacks. Take the second dungeon boss, for example. Her 4 cuts on the ground are not immediately obvious they will be large circle AOEs, and you need to move fairly quickly once the first one has gone off to move into the safe zone to not get clipped by one of the others. The 4 part eye look almost ALWAYS either inflicts someone with doom or gets you clipped by one of the AOE's if you dodge the gaze but aren't in the right position when it starts. This mechanic has a similar timing to Trinity Seeker in Delubrium Savage with the ice, flower, and gaze mechanic.
This Extreme trial exceeds normal Extreme movement and party coordination requirements, and is on par with a second-floor Savage fight in terms of both party coordination and the extent of that coordination. Extremes usually require relatively few mechanics that require the entire party to coordinate, more focusing on individual competence killing just you if you mess up. Savage tends to require full party coordination, with a couple times in the first floor vs much more extensively in the second floor and up. This Extreme requires it throughout, and borderline demands mitigation. The Knuckledrumb mechanic alone, which she does several times, does something like 140,000 damage across its 15 or so hits, which is insane to heal through for a non-Savage fight. Even the Normal mode version of that attack is pretty spicy.
I get it's cool to hate on casuals and "casual" content, but in 6.2, they have certainly NOT "dumbed down/neutered" content. The fights are actually a step UP in difficulty from the MSQ norm. You might contest that's not saying much, but the level of raising the bar is significant.
Is it going to slow you down as a Savage raider? Of course not, you deal with those types of mechanics all the time. But it's not nothing, either, especially for those who do not.
IMHO EX4 isn't that bad, it just looks a lot worse than it actually is with all of the ground spam going on. The only part that is has Savage level coordination requirements is the knuckle punch into puddles where you spin round the boss, bait to middle and then fan out to clock positions, but even there's a key difference. EX4 is extremely forgiving and doesn't punish mass deaths in the way most Savage turns will. I've had runs where 5+ people have died to that mechanic, I've simply hung on and waited out the following knock back and proceeded to delete the entire raid fail with a healer LB. Even having both tanks die isn't an issue really.
EX4 isn't an especially hard primal. It's more that most modern Extremes are just complete walkovers by comparison. EX4 is a step up over the jokes that were EX1-2 and is far faster paced than the glacial EX3.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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