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  1. #11
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    798
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    It does seem like the enrage is much tighter but it feels really good to clear Unreal this time around because you know you can't be a slouch on any role.
    (1)

  2. #12
    Player
    WhiteFlow's Avatar
    Join Date
    Mar 2020
    Posts
    35
    Character
    White Flow
    World
    Shiva
    Main Class
    White Mage Lv 90
    Much better than the last Trial. It give you at least a challange so its nice if SE would keep this direction.
    (1)

  3. #13
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    It's a fun fight. As others have stated it can be done with just oGCD heals, which is fine because it still pushes them a bit more, and you have to be a bit more mindful with them. But it's entirely contingent on players not taking unnecessary damage. You can expect to have to use GCD heals if using the PF for this fight.

    This is definitely more like the Unreal difficulty I am used to, unlike with UW. They should always be around this scale of difficulty.
    (1)

  4. #14
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gemina View Post
    It's a fun fight. As others have stated it can be done with just oGCD heals, which is fine because it still pushes them a bit more, and you have to be a bit more mindful with them.
    Yup. While I'm more on the casual side, I can definitely see in skilled and optimized group, a carefully planned oGCD heals is sufficient. I'm doing in PF and can almost entirely use oGCD if not too many people derped. I have yet to cleared it, saw enrage though.

    What I like about Sephirot is the constant fast pace and minimal wind up for mechanics, followed by raidwides shortly after. Keeps me sweaty and be on my toe.
    (2)
    Tumblr: taildippedinpaint

  5. #15
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's a fun hectic fight for sure.

    More like this pls =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #16
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by VictorSpoils View Post
    There's a fair amount of healing, but it looks like the enrage is even more strict. We barely managed a clear with 7/8 food, 5 LB gauges, and no DPS deaths.
    Not using stat potions? Newb (heavy /s)
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #17
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by NobleWinter View Post
    It does seem like the enrage is much tighter but it feels really good to clear Unreal this time around because you know you can't be a slouch on any role.
    It wasn’t that bad. Had a decent group murking him with some dmg downs before we even got too the 2 storm. It’s just that you have a lot of people in there that effectively suck and don’t know how to play jobs in general. Ultima made everyone pretty complacent if it comes to faux content. They are used too steamroll through these fights and the moment we get a decent mechanic encounter people just fail.
    (2)

  8. #18
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Feeling the same way with the new EX. Lots of juicy damage to deal with. Love it.
    (1)

  9. #19
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kyaruo View Post
    I just think the adjustments to casual content is counterintuitive to how a player can progress and develop becoming a better player.

    The leap from normal to EX is already a big one, but now that they're dumbing down/neutering content even more casual players are going to be less inclined to try harder content.
    How do you figure this?

    Both the new 4 man dungeon and new 8 man Trial have pretty hard hitting segments. I've seen several wipes in the 4 man due to the mechanics being more akin to an Extreme or Savage door boss (first floor). My evaluation on that is based on the time between mechanic and movement requirement, and how quick/extensive the movement must be between attacks. Take the second dungeon boss, for example. Her 4 cuts on the ground are not immediately obvious they will be large circle AOEs, and you need to move fairly quickly once the first one has gone off to move into the safe zone to not get clipped by one of the others. The 4 part eye look almost ALWAYS either inflicts someone with doom or gets you clipped by one of the AOE's if you dodge the gaze but aren't in the right position when it starts. This mechanic has a similar timing to Trinity Seeker in Delubrium Savage with the ice, flower, and gaze mechanic.

    This Extreme trial exceeds normal Extreme movement and party coordination requirements, and is on par with a second-floor Savage fight in terms of both party coordination and the extent of that coordination. Extremes usually require relatively few mechanics that require the entire party to coordinate, more focusing on individual competence killing just you if you mess up. Savage tends to require full party coordination, with a couple times in the first floor vs much more extensively in the second floor and up. This Extreme requires it throughout, and borderline demands mitigation. The Knuckledrumb mechanic alone, which she does several times, does something like 140,000 damage across its 15 or so hits, which is insane to heal through for a non-Savage fight. Even the Normal mode version of that attack is pretty spicy.

    I get it's cool to hate on casuals and "casual" content, but in 6.2, they have certainly NOT "dumbed down/neutered" content. The fights are actually a step UP in difficulty from the MSQ norm. You might contest that's not saying much, but the level of raising the bar is significant.

    Is it going to slow you down as a Savage raider? Of course not, you deal with those types of mechanics all the time. But it's not nothing, either, especially for those who do not.
    (3)

  10. #20
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    IMHO EX4 isn't that bad, it just looks a lot worse than it actually is with all of the ground spam going on. The only part that is has Savage level coordination requirements is the knuckle punch into puddles where you spin round the boss, bait to middle and then fan out to clock positions, but even there's a key difference. EX4 is extremely forgiving and doesn't punish mass deaths in the way most Savage turns will. I've had runs where 5+ people have died to that mechanic, I've simply hung on and waited out the following knock back and proceeded to delete the entire raid fail with a healer LB. Even having both tanks die isn't an issue really.

    EX4 isn't an especially hard primal. It's more that most modern Extremes are just complete walkovers by comparison. EX4 is a step up over the jokes that were EX1-2 and is far faster paced than the glacial EX3.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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