Quote Originally Posted by GeminiReed View Post
You're probably right that those collision volumes are baked into the area. But adding ones that can be toggled on a per client basis is not something that should be a schedule busting effort. Of course that assumes they didn't take too many shortcuts with the design. Then there's the question if XIV's server actually validates a client's position. Unlikely since wall and speed hacks exist.

The other curiosity is that IS access permissions only take effect if the owner is present. If the owner isn't around then nobody can visit. That strongly suggests that they're still tying way too much information to character storage. If that's true that's incredibly disappointing.
The outside of the house does not exist solely on the owner's client. It is a shared zone on the game servers that any player is free to enter.

I sincerely doubt having the housing system juggle multiple entry rulesets in every ward would be as simple as it sounds. We're not taking Yanxia where it was a single static ruleset for the collision wall that existed at a single location and applied to all players equally. You either had completed Doma Castle, or you hadn't.

That's vastly different from trying to get the game to program "its okay for John to be on Jane and Bill's lawns but not on Sally or Mike's lawns while Sally can be on John and Bill's lawn but isn't allowed on Jane or Mike's lawns while Bill isn't allowed on anyone's lawn but Jane and Mike gets access to all" - subject to change when someone gets mad at one of the others or they've made up after fighting.

Instanced interiors? Yes, the whitelists should be available now that we see it is possible for private instances. If SE would add in a blacklist function, even better.