
Originally Posted by
Packetdancer
I will argue until I'm out of breath that the MSQ should remain generally accessible to the playerbase, rather than imposing skill checks. But I will also vehemently express the opinion that it's okay for some rewards to be locked behind difficult content.
Yeah, it sucks when those rewards are ones you do want and the content is something you don't want to do. But sometimes that happens; it's the way of online gaming.
That said. Where savage specifically is concerned, I have also suggested in the past that once raids are an expansion past, it would probably not hurt to let you buy the gear outright with other tokens beside the savage clear ones. E.g., let people get the Alexander savage gear/weapons for glamour purposes using the normal-mode tokens (at 3x the rate of the savage books, or something).
Similarly, I'd suggest doing the same with alliance raids once their expansion is no longer current. It's painful to run an old alliance raid over and over and over hoping for that one glamour piece you want, meanwhile you're discarding the now-useless Mhachi Matter or Cracked Clusters or Manufactured Coins or whatever else. Let folks trade those items in for the gear, so that if they haven't gotten the glamour item after eight runs or whatever, they can just go get it outright and call it good.
At least it would make those tokens good for something, rather than just "quick, leave the instance before anyone opens boxes and you get trash in your inventory". Especially since it's not like gear from past raid tiers is remotely relevant as anything other than glamour now. (Well, and very niche scenarios, such as calculated BiS for specific ultimates.)
(I'm not sure any of that's relevant to the one-week delay in savage release, though.)