Quote Originally Posted by RyuDragnier View Post
Melee has to hit all positionals perfectly, avoid getting hit by the melee range AoEs that will likely kill them. SAM has no utility whatsoever, NIN's opener and burst can be as complicated as MNK (if not more so). BLM's major weakness, standing still, has been nerfed through mobility skills to the point where it's no longer a concern for them. 2 Charges of Triple Cast = 6 instant spells, Swiftcast = 1 instant spell, Thundercloud/Firestarter procs = 2 instant casts, Foul/Xenoglossy is instant, Aetherial Manipulation is on 10s...BLM doesn't really have the crutch they once had.
Okay so because you seem intent on ignoring my questions and going “but melee’s are hard” despite the fact that BLM specifically has the greatest Variety in DPS outside of the healers between 0 and 100 parse range indicating it’s complexity. I’ll ask from your perspective do you believe that melee have enough complexity to justify the gap between them and the ranged classes (including or excluding BLM) and if so what becomes the justification for bringing the 5 taxed classes beyond the 1% bonus. Seriously are we going to hold up 50% of our DPS classes with the 1% bonus and basically exclude SMN and RDM because BLM gets the caster 1%