Quote Originally Posted by AlyaNimfa View Post
Imagine if Monk and Red Mage were comparable.

Monk is great for uptime yes. It's also much more complex than Red Mage and should do more dps, so it's a bad example. Also the insta rez that RDM has, lands it into a sorta half support half dps role, so I guess devs decided they'd give it the games support dps, instead of a pure dps rank. I think the better example would be to compare monk to a BLM, but we don't wanna do that because the disparity isn't as great.
Okay let’s compare MNK to BLM, MNK is 500 rDPS ahead of BLM right now, MNK would probably be slightly preferred over BLM for gear funnelling in week one but not even close to the level of MNK to RDM, BLM is more complex than MNK especially in prog and MNK has more utility than BLM (this is to say nothing of EX 3 and 4 which punish the casters far more than the melees)

So your most complex caster (probably most complex class) loses out by a pretty significant margin to MNK, SAM and NIN, loses slightly to DRG and just beats RPR. This is to say nothing of the fact that the rezz tax becomes totally redundant in reclears and is only useful in general prog, outside of that RDM doesn’t have that much utility (magic barrier is the big one) plus you have the physical range, sure they are simpler than melee but they are also massively taxed for their mobility which is hardly a problem in modern content. All balance decisions point to melee designed to be taxed for needing to be in melee range but they aren’t being taxed so we just accept they do more damage