Surprisingly, I've noticed SAM has that in terms of the sound of your ability when you get positionals. It sounds distinct compared to when you fail the positional. I however have not noticed that playing MNK or NINOn a personal note actually, I was doing some roulettes on my MNK last night with this thread in mind, and I think my biggest current issue with positionals is the lack of positive feedback.
As it stand most of the time I don't actually know that I've hit them or not.
Like, if I 'm standing directly behind the boss and I hit a rear positional button, I know intellectually that I've hit that positional requirement, and have thus increased my damage or what have you. But in terms of actual game feel, there isn't much of a difference between hitting it and missing it. It feels very unsatisfying.
Perhaps there's something I'm missing, but I can't actually tell if I've hit a positional other than:
a) I am very obviously in the right position
b) I use some sort of 3rd party tool and review after the fight
I feel like if the Dev team want to keep positionals around one of the best things they could do is improve the visual/audio feedback for sucessfully hitting one.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

