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  1. #11
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iyrnthota View Post
    I wouldn't say I personally have enough experience to comment intelligently on it, but I can see his point of view.
    There two sides of the coin, as I understand it.
    The boss encounter is designed in such a way that melee's can make decent use of their positionals, in which case they are restricted in encounter design.
    That or they ignore them entirely, in which case, why have positionals in the first place.
    I think I understand what you are saying but I have a few questions and a what if:
    Why is there this dicotomy of "if fight have positionals then it's limiting the design"?

    I'm not a dev and I can't speak for them but we don't know where in the development process considerations for positionals come in but:

    What if they design the fight they want, tune it for difficulty (which i would argue is the biggest limiter for fight designs) and at the end they test out for positionals. If positionals are doable they keep the positionals ring. IF they struggle to do positionals then they just ask the devs to implement the no positionals ring on that boss and call it day.

    Why do things have to be one or the other?

    I'm personally quite happy with the middle ground that we have. some fights have positionals, some fights have no positionals. Everyone wins sometimes instead of some winning all the time.
    (5)
    Last edited by Schan; 08-31-2022 at 02:18 AM.