That sounds like the sort of thing I wish was more prevalent in this game's job and combat design: features that let you know that you messed something up.In 1.0 the positional requirements were on the first skills of a combo not the last and they carried impact as a result. Hitting a positional allowed you to combo. Missing a positional wouldn't.
Hell even tanks had them and it was pretty satisfying to successfully find that right moment to duck behind a boss land a hit to open up a higher damage combo and get back in front of the boss without turning it and ruining everyone else's combos. That's real reward, real impact.
My sense of accomplishment is diminished when I don't know what failure feels like.
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