Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 144
  1. #71
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Raoabolic View Post
    After reading this thread all I can say is that the devs will cater to those that don't like positionals and it will just be another byproduct of "streamlining" the game. Oh well, that no child-, er player left behind mentality will only be a boon for the game*!




    *It will bring in more short term profits which may or may not be reinvested into the game
    I don't really care if it stays or goes honestly, but outside of being a minor inconvenience that is immediately remedied by true north, what exactly does having positionals bring to the game? From my point of view they don't really do anything. 99% of the time its a completely subconscious action and it adds absolutely nothing to complexity of fights or your rotation. For the majority of the mechanics in savage fights that come up where I may lose a positional I can immediately ignore the situation with true north. You "might" have an argument if they took true north out of the game, but I don't see that happening....like ever. The entire concept is just kind of whatever. Its there, it exists, it doesn't really impede anything and its entire existence for most players is just "ya its a thing, whatever."

    I would argue stance dancing has a significantly bigger impact on complexity than positional mechanics.
    (4)

  2. #72
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ransu View Post
    I don't really care if it stays or goes honestly, but outside of being a minor inconvenience that is immediately remedied by true north, what exactly does having positionals bring to the game?
    It shows the difference between the people who read the tool tip and those that don't. It's like asking what does having the hammer bros. enemy in the mario game bring to the game; they are just fake difficulty after all :^). it's meant to be a test of skill. You know, that thing that use to go hand in hand with video games? Again, i'm you know whating against the wind, bring in the nerfs and bigger burst window~!
    (12)

  3. #73
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    The thing with postionals (also who the hell is xenosys? and why should we care what he thinks?) is its not implemented properly. Great postionals have a reward system, the thing they removed from DRG and MNK for literally no reason besides homgenzation and broaden the already broad-as-hell spectrum of people throwing a tantrum that their job doesnt play itself. Another key thing is visibility, Theirs literally no indication that your direction is the right direction with bosses with no clear head or ass, their is but its very vague and its never ever brought up in game.

    I will ONLY condone removal of mechs if it means the jobs with pos have added nuisance to them and you know dam well the devs dont like making jobs more complex only more simple as we have seen with every single job rework since 4.4. Starting to think the devs think us idiots. I mean RDM rotation is literally 1-2-3-4-5-6
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  4. #74
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Raoabolic View Post
    After reading this thread all I can say is that the devs will cater to those that don't like positionals and it will just be another byproduct of "streamlining" the game. Oh well, that no child-, er player left behind mentality will only be a boon for the game*!




    *It will bring in more short term profits which may or may not be reinvested into the game
    Putting XIV revenue... Back into XIV? Such funny ideas you have
    (1)

  5. #75
    Player
    Tabmow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomsa
    Posts
    214
    Character
    Myamoto Musashi
    World
    Ravana
    Main Class
    Arcanist Lv 91
    Totally outdated
    (0)

  6. #76
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Velvet_Lunarfang View Post
    I was watching Xenosys and I been agreeing in that positionals are at this point just dumb and a archaic system. Should they just finally get rid of positionals once and for all?
    No, and the reason is, you quoted someone who is a main tank.

    Aside from knowing how to play monk for example, do you know who else is a factor to say Monks damage, the tanks.

    If the tank sucks are how they keep the boss, then the Monk damage can suffer so they are partly to blame for the lack of uptime.

    Complexity, dexterity and synergy between others makes for more engaging gameplay as a whole.
    (6)

  7. #77
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Ransu View Post
    I don't really care if it stays or goes honestly, but outside of being a minor inconvenience that is immediately remedied by true north, what exactly does having positionals bring to the game? From my point of view they don't really do anything. 99% of the time its a completely subconscious action and it adds absolutely nothing to complexity of fights or your rotation. For the majority of the mechanics in savage fights that come up where I may lose a positional I can immediately ignore the situation with true north.
    After reading this I'm not sure if you've ever done a savage fight. It's fun figuring out where to stand in an encounter. That's basically BLM but not as punishing. Making potencies not matter 'as' much is a good compromise. Also, tank, healers, ranged AND magical DPS don't even have them. Choose one of them, problem solved.
    (7)

  8. #78
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Payadopa View Post
    After reading this I'm not sure if you've ever done a savage fight. It's fun figuring out where to stand in an encounter. That's basically BLM but not as punishing. Making potencies not matter 'as' much is a good compromise. Also, tank, healers, ranged AND magical DPS don't even have them. Choose one of them, problem solved.
    Tell that to a mnk that played during ARR and HW. I'll wait. :^)
    (0)

  9. #79
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    As little as they add and with how lenient True North is, yes, I think they're outdated.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #80
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    362
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Either get rid of positionals or stop making bosses that spin / cast / reset position constantly. They were fine back in the day when bosses stood where the tanks put them, but now they are obsessed with these bosses that move themselves.

    Pick one Square and be done with it. At the very least get rid of positionals in the open world for when you are solo.
    (6)

Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast