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  1. #1
    Player
    Raoabolic's Avatar
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    Raogrimm Ironfist
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    Coeurl
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    Fisher Lv 90
    After reading this thread all I can say is that the devs will cater to those that don't like positionals and it will just be another byproduct of "streamlining" the game. Oh well, that no child-, er player left behind mentality will only be a boon for the game*!




    *It will bring in more short term profits which may or may not be reinvested into the game
    (7)

  2. #2
    Player
    Iyrnthota's Avatar
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    Apr 2022
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    Iyrnthota Sparrow
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    Spriggan
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    Warrior Lv 100
    Quote Originally Posted by Raoabolic View Post
    After reading this thread all I can say is that the devs will cater to those that don't like positionals and it will just be another byproduct of "streamlining" the game. Oh well, that no child-, er player left behind mentality will only be a boon for the game*!




    *It will bring in more short term profits which may or may not be reinvested into the game
    Honestly, I think if they do remove positionals, player feedback won't have been the primary drive or even a significant contributor imo. Job ease of use has been the direction they've been taking for a long time now.
    Hell, they even buffed provoke this patch. Why the hell did provoke need a buff.
    (2)

  3. #3
    Player
    Raoabolic's Avatar
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    Raogrimm Ironfist
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    Coeurl
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    Fisher Lv 90
    Quote Originally Posted by Iyrnthota View Post
    Honestly, I think if they do remove positionals, player feedback won't have been the primary drive or even a significant contributor imo. Job ease of use has been the direction they've been taking for a long time now.
    Hell, they even buffed provoke this patch. Why the hell did provoke need a buff.
    Same reason why regen ticks no longer create hate. Personally, I love the divide the devs are fostering between hyper casuals and min maxers by going down this road. It makes for a really funny scenario for the onlookers between the two factions, lol.
    More nerfs!
    More 2 minute window burst upkeep!
    (5)

  4. #4
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Raoabolic View Post
    After reading this thread all I can say is that the devs will cater to those that don't like positionals and it will just be another byproduct of "streamlining" the game. Oh well, that no child-, er player left behind mentality will only be a boon for the game*!




    *It will bring in more short term profits which may or may not be reinvested into the game
    I don't really care if it stays or goes honestly, but outside of being a minor inconvenience that is immediately remedied by true north, what exactly does having positionals bring to the game? From my point of view they don't really do anything. 99% of the time its a completely subconscious action and it adds absolutely nothing to complexity of fights or your rotation. For the majority of the mechanics in savage fights that come up where I may lose a positional I can immediately ignore the situation with true north. You "might" have an argument if they took true north out of the game, but I don't see that happening....like ever. The entire concept is just kind of whatever. Its there, it exists, it doesn't really impede anything and its entire existence for most players is just "ya its a thing, whatever."

    I would argue stance dancing has a significantly bigger impact on complexity than positional mechanics.
    (4)

  5. #5
    Player
    Raoabolic's Avatar
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    Raogrimm Ironfist
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    Fisher Lv 90
    Quote Originally Posted by Ransu View Post
    I don't really care if it stays or goes honestly, but outside of being a minor inconvenience that is immediately remedied by true north, what exactly does having positionals bring to the game?
    It shows the difference between the people who read the tool tip and those that don't. It's like asking what does having the hammer bros. enemy in the mario game bring to the game; they are just fake difficulty after all :^). it's meant to be a test of skill. You know, that thing that use to go hand in hand with video games? Again, i'm you know whating against the wind, bring in the nerfs and bigger burst window~!
    (12)

  6. #6
    Player Ransu's Avatar
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    Leaving my SAM in Kugane
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    Raansu Omiyari
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    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Raoabolic View Post
    It shows the difference between the people who read the tool tip and those that don't. It's like asking what does having the hammer bros. enemy in the mario game bring to the game; they are just fake difficulty after all :^). it's meant to be a test of skill. You know, that thing that use to go hand in hand with video games? Again, i'm you know whating against the wind, bring in the nerfs and bigger burst window~!
    But does it really? Dungeons are mostly aoe spam and stupid easy anyways so its not like it matters and in EX/Savage etc... everyone at that point is obviously aware of positionals and know what their tooltips are and is just popping true north anyways when a mechanic arrives that prevents them from doing the positional. Heck, half the time I can get the positional off before a mechanic and I just pop true north anyways because it has 2 charges and is on such a short CD that the consequences of it is basically zero. So again, what exactly does it bring to the game? Its there, it exists, but in the grand scheme of things it doesn't really bring any value to combat or boss mechanic design and I don't really see any skill involvement from it. Its probably the furthest thing from a test of skill. Playing BLM and maintaining enochian timer in a heavy movement fight is a true test of skill. Positionals though? Meh.

    Quote Originally Posted by Payadopa View Post
    After reading this I'm not sure if you've ever done a savage fight. It's fun figuring out where to stand in an encounter. That's basically BLM but not as punishing. Making potencies not matter 'as' much is a good compromise. Also, tank, healers, ranged AND magical DPS don't even have them. Choose one of them, problem solved.
    I suppose it depends on what job you play in savage. MNK you could argue had a level of skill keeping positionals up pre EW, but at the same time eh, not really because they had riddle and true north. I've been doing savage as SAM since forever and honestly the positional requirements are whatever. There's very few mechanics that prevent me from doing them and when they do crop up I literally ALWAYS have a charge of true north available. Again, positinals are completely whatever to me. I don't really see any value to them. The only time positonals are slightly annoying to me is on DRG, but I also think the wheeling thrust/fang and claw is weirdly tacked on and pointless anyways, especially now that they don't involve activating heavens thrust if you miss a positional.

    Also, have you done savage? Where exactly are you figuring out where to stand? The majority of the fights the entire party literally stands directly behind the boss and then moves out for mechanics. There's not a whole lot of "figuring out" there.

    As I said before. I really don't care if they stay or go, they really cause no barrier to me. I just personally don't believe they add any meaning or value to the game. They just kinda exist and are completely whatever.
    (1)
    Last edited by Ransu; 08-28-2022 at 07:18 AM.

  7. #7
    Player
    Hezhi's Avatar
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    Aug 2015
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    Hezhi Lann
    World
    Odin
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    Monk Lv 90
    Quote Originally Posted by Raoabolic View Post
    After reading this thread all I can say is that the devs will cater to those that don't like positionals and it will just be another byproduct of "streamlining" the game. Oh well, that no child-, er player left behind mentality will only be a boon for the game*!




    *It will bring in more short term profits which may or may not be reinvested into the game
    Putting XIV revenue... Back into XIV? Such funny ideas you have
    (1)