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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I haven't seen the video but positionals should have been scrapped years ago.They do nothing at all and really don't feel rewarding to hit. I and several others did the math on this way back in storm blood one such thread as an example

    To take ninja as a quick example If they just stayed behind the boss and really didn't care about positionals you would never notice.. they'd lose 60 potency every ~30 seconds on their armor crush. which works out at a whopping total of 2 whole potency per second, this is something like 0.5% damage... Which is immeasurable as a variance that small would easily fall under the margin of error allowed for crits, directs or even a tiny fluctuation in latency As a result, there's no impact to them so should be scrapped entirely. Plus with more and more boss encounters not requiring them anyway the impact they carry is even less.

    Quote Originally Posted by Amenara View Post
    To me, they are a relic from 1.0 and I couldn't care less if they kept or removed them at this point. They add a bit of optimization to melee and a little difficulty which is usually a good thing, however, I don't think they add enough difficulty to justify staying if SE wanted to remove them.
    They're not even a relic from 1.0. In 1.0 the positional requirements were on the first skills of a combo not the last and they carried impact as a result. Hitting a positional allowed you to combo. Missing a positional wouldn't.

    Hell even tanks had them and it was pretty satisfying to successfully find that right moment to duck behind a boss land a hit to open up a higher damage combo and get back in front of the boss without turning it and ruining everyone else's combos.. That's real reward, real impact.

    ARR+ they're just weightless and pointless. and should have been axed years ago.. i would say take them back to the 1.23 system but we all the devs run a million miles from complex or actual rewarding gameplay.
    (1)
    Last edited by Dzian; 08-26-2022 at 04:14 PM.

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,184
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    In 1.0 the positional requirements were on the first skills of a combo not the last and they carried impact as a result. Hitting a positional allowed you to combo. Missing a positional wouldn't.

    Hell even tanks had them and it was pretty satisfying to successfully find that right moment to duck behind a boss land a hit to open up a higher damage combo and get back in front of the boss without turning it and ruining everyone else's combos. That's real reward, real impact.
    That sounds like the sort of thing I wish was more prevalent in this game's job and combat design: features that let you know that you messed something up.

    My sense of accomplishment is diminished when I don't know what failure feels like.
    (7)