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  1. #11
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Not only do I enjoy positionals, I will continue to stubbornly act as if all of the MNK single-target attacks have a positional requirement, even though that's no longer true!

    More seriously, I actually enjoy positionals; the fact that not only am I mobile but that mobility is important so that I can shift back and forth slightly to hit positionals is part of why I've discovered I like melee DPS better than caster or physical ranged. Maybe it's because as a healer main I am used to mobility being limited, and melee is the opposite end -- you not only can move while attacking, but unlike physical ranged, you have to as part of your rotation.

    Variety is the spice of life and all that? ¯\_(ツ)_/¯
    (22)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #12
    Player
    SamsonBlacke's Avatar
    Join Date
    Oct 2020
    Posts
    48
    Character
    Samson Blacke
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    I like Positionals. They're a bonus for standing in the right place.
    (13)

  3. #13
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Velvet_Lunarfang View Post
    I was watching Xenosys and I been agreeing in that positionals are at this point just dumb and a archaic system. Should they just finally get rid of positionals once and for all?
    The way the XIV's combat code and GCD are, it makes a bad structure for positional based gameplay. It would be for the better if those were gone and they made up a more interesting system.
    (0)

  4. #14
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    452
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    One of the most interestingly designed fights last tier was P2 and P2S because of the freedom they had with mechanics in relation to the arena. So I am in the camp that removing positionals would allow for more dynamic fight design which the game itself would generally benefit from on a universal scale.
    (4)

  5. #15
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reimmi View Post
    I'd be down with removing them in exchange for a different way of making melee complex.
    Mostly because they hamper boss design because the devs have to account for melee positionals
    The devs can, and have, just made positionless enemies for when positionals aren't necessary or dont work.
    There's not need to remove them from the jobs when you can just remove them from the enemies when needed.
    (19)

  6. #16
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Lilyth View Post
    I like positionals, please keep them.
    I don't understand either. I want to think about where I have to stand in an encounter. If you don't like positionals, fair, just play ranged then.
    (6)

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,796
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I could say I don't like them because they make classes harder to play.

    But that's exactly the point, isn't it?

    Tanks don't have them, but in exchange they have to do other things such as positioning the boss, handling tank busters and protecting the party.

    I can't explain ranged job rotations because some of them are actually like a tank rotation without anything else to distract them. There was a time when I would say the dot management on ranged jobs is their version of it, but now we have SMN, RDM, MCH and DNC which don't have these.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #18
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    i'm sure glad I don't have to worry about positionals with summoner, I have quite enough to handle with the latest extreme without having to do positionals as well.
    (2)

  9. #19
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    If Square is willing to make more fights like P2 where boss positioning is a little more dynamic and makes positionals hard to design around, I wouldn't mind if they ended up going away to make room for it. But as the game is now, I'd rather they still be relevant to a jobs kit. Even now I play monk as if it still has those old positionals. They have a subtle effect on feel for jobs that can make a job with lots of positionals more dynamic and fast paced as you move around the boss, having to dodge while simultaneously making sure you can get that extra potency off.

    I think ideally if Square wants more fights like P2 where positionals are more a hindrance to design than a boon, then it'd be fair to just make them not require positionals. But for other fights I'd rather they be kept as they can add a bit more spice to melee jobs than just standing at the bosses backside and can make good tanking just that bit more important.
    (2)

  10. #20
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    91
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Seraphor View Post
    The devs can, and have, just made positionless enemies for when positionals aren't necessary or dont work.
    There's not need to remove them from the jobs when you can just remove them from the enemies when needed.
    This is the best answer. Anyone pretending like positional hamstring fight design is conveniently ignoring bosses that are omnidirectional.

    That being said, I am not fundamentally opposed to seeing them get removed one day, but only once there is an adequate follow-up system in place that allows for the same amount of skill expression (or ideally more) in melees.
    (6)

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