Quote Originally Posted by Supersnow845 View Post
Okay let’s compare MNK to BLM, MNK is 500 rDPS ahead of BLM right now, MNK would probably be slightly preferred over BLM for gear funnelling in week one but not even close to the level of MNK to RDM, BLM is more complex than MNK especially in prog and MNK has more utility than BLM (this is to say nothing of EX 3 and 4 which punish the casters far more than the melees)

So your most complex caster (probably most complex class) loses out by a pretty significant margin to MNK, SAM and NIN, loses slightly to DRG and just beats RPR. This is to say nothing of the fact that the rezz tax becomes totally redundant in reclears and is only useful in general prog, outside of that RDM doesn’t have that much utility (magic barrier is the big one) plus you have the physical range, sure they are simpler than melee but they are also massively taxed for their mobility which is hardly a problem in modern content. All balance decisions point to melee designed to be taxed for needing to be in melee range but they aren’t being taxed so we just accept they do more damage
MNK can do more damage yes, but it has a very high skill ceiling due to having a constant 2s GCD instead of 2.5s. It is common to lose damage due to missing a positional and knowing when to greed and when to disengage. MNK can easily get killed for this reason and lose damage massively, or disengage too early and lose a hit or two while BLM is still casting. Due to the recent changes in MNK as well, you have to go through some rather fast and on the fly adjustments for your various Perfect Balance uses. Between the two, MNK is far more complicated, so it's understandable why it can do more damage, it's a lot harder for MNK to do that level of damage due to the multitude of issues it can have.